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-rw-r--r--game/server/hl2mp/grenade_tripmine.h56
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diff --git a/game/server/hl2mp/grenade_tripmine.h b/game/server/hl2mp/grenade_tripmine.h
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+++ b/game/server/hl2mp/grenade_tripmine.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADE_TRIPMINE_H
+#define GRENADE_TRIPMINE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+
+class CBeam;
+
+
+class CTripmineGrenade : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CTripmineGrenade, CBaseGrenade );
+
+ CTripmineGrenade();
+ void Spawn( void );
+ void Precache( void );
+
+#if 0 // FIXME: OnTakeDamage_Alive() is no longer called now that base grenade derives from CBaseAnimating
+ int OnTakeDamage_Alive( const CTakeDamageInfo &info );
+#endif
+ void WarningThink( void );
+ void PowerupThink( void );
+ void BeamBreakThink( void );
+ void DelayDeathThink( void );
+ void Event_Killed( const CTakeDamageInfo &info );
+
+ void MakeBeam( void );
+ void KillBeam( void );
+
+public:
+ EHANDLE m_hOwner;
+
+private:
+ float m_flPowerUp;
+ Vector m_vecDir;
+ Vector m_vecEnd;
+ float m_flBeamLength;
+
+ CBeam *m_pBeam;
+ Vector m_posOwner;
+ Vector m_angleOwner;
+
+ DECLARE_DATADESC();
+};
+
+#endif // GRENADE_TRIPMINE_H