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diff --git a/game/server/hl2/weapon_slam.h b/game/server/hl2/weapon_slam.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: SLAM
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPONSLAM_H
+#define WEAPONSLAM_H
+#ifndef HL2MP
+
+#include "basegrenade_shared.h"
+#include "basehlcombatweapon.h"
+
+enum SlamState_t
+{
+ SLAM_TRIPMINE_READY,
+ SLAM_SATCHEL_THROW,
+ SLAM_SATCHEL_ATTACH,
+};
+
+class CWeapon_SLAM : public CBaseHLCombatWeapon
+{
+public:
+ DECLARE_CLASS( CWeapon_SLAM, CBaseHLCombatWeapon );
+
+ DECLARE_SERVERCLASS();
+
+ SlamState_t m_tSlamState;
+ bool m_bDetonatorArmed;
+ bool m_bNeedDetonatorDraw;
+ bool m_bNeedDetonatorHolster;
+ bool m_bNeedReload;
+ bool m_bClearReload;
+ bool m_bThrowSatchel;
+ bool m_bAttachSatchel;
+ bool m_bAttachTripmine;
+ float m_flWallSwitchTime;
+
+ void Spawn( void );
+ void Precache( void );
+
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+ void PrimaryAttack( void );
+ void SecondaryAttack( void );
+ void WeaponIdle( void );
+ void WeaponSwitch( void );
+ void SLAMThink( void );
+
+ void SetPickupTouch( void );
+ void SlamTouch( CBaseEntity *pOther ); // default weapon touch
+ void ItemPostFrame( void );
+ bool Reload( void );
+ void SetSlamState( SlamState_t newState );
+ bool CanAttachSLAM(void); // In position where can attach SLAM?
+ bool AnyUndetonatedCharges(void);
+ void StartTripmineAttach( void );
+ void TripmineAttach( void );
+
+ void StartSatchelDetonate( void );
+ void SatchelDetonate( void );
+ void StartSatchelThrow( void );
+ void StartSatchelAttach( void );
+ void SatchelThrow( void );
+ void SatchelAttach( void );
+ bool Deploy( void );
+ bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
+
+
+ CWeapon_SLAM();
+
+ DECLARE_ACTTABLE();
+ DECLARE_DATADESC();
+};
+
+#endif //HL2MP
+#endif //WEAPONSLAM_H