diff options
Diffstat (limited to 'game/server/hl2/item_battery.cpp')
| -rw-r--r-- | game/server/hl2/item_battery.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/hl2/item_battery.cpp b/game/server/hl2/item_battery.cpp new file mode 100644 index 0000000..7e299fc --- /dev/null +++ b/game/server/hl2/item_battery.cpp @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Handling for the suit batteries. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "hl2_player.h" +#include "basecombatweapon.h" +#include "gamerules.h" +#include "items.h" +#include "engine/IEngineSound.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CItemBattery : public CItem +{ +public: + DECLARE_CLASS( CItemBattery, CItem ); + + void Spawn( void ) + { + Precache( ); + SetModel( "models/items/battery.mdl" ); + BaseClass::Spawn( ); + } + void Precache( void ) + { + PrecacheModel ("models/items/battery.mdl"); + + PrecacheScriptSound( "ItemBattery.Touch" ); + + } + bool MyTouch( CBasePlayer *pPlayer ) + { + CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer ); + return ( pHL2Player && pHL2Player->ApplyBattery() ); + } +}; + +LINK_ENTITY_TO_CLASS(item_battery, CItemBattery); +PRECACHE_REGISTER(item_battery); + |