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-rw-r--r--game/server/hl2/item_antidote.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/hl2/item_antidote.cpp b/game/server/hl2/item_antidote.cpp
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+++ b/game/server/hl2/item_antidote.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== item_antidote.cpp ========================================================
+
+ handling for the antidote object
+*/
+
+#include "cbase.h"
+#include "player.h"
+#include "basecombatweapon.h"
+#include "gamerules.h"
+#include "items.h"
+
+class CItemAntidote : public CItem
+{
+public:
+ DECLARE_CLASS( CItemAntidote, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ SetModel( "models/w_antidote.mdl" );
+ BaseClass::Spawn( );
+ }
+ void Precache( void )
+ {
+ PrecacheModel ("models/w_antidote.mdl");
+ }
+ bool MyTouch( CBasePlayer *pPlayer )
+ {
+ pPlayer->SetSuitUpdate("!HEV_DET4", FALSE, SUIT_NEXT_IN_1MIN);
+
+ pPlayer->m_rgItems[ITEM_ANTIDOTE] += 1;
+ return true;
+ }
+};
+
+LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote);