diff options
Diffstat (limited to 'game/server/hl2/item_antidote.cpp')
| -rw-r--r-- | game/server/hl2/item_antidote.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/hl2/item_antidote.cpp b/game/server/hl2/item_antidote.cpp new file mode 100644 index 0000000..f9837a7 --- /dev/null +++ b/game/server/hl2/item_antidote.cpp @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== item_antidote.cpp ======================================================== + + handling for the antidote object +*/ + +#include "cbase.h" +#include "player.h" +#include "basecombatweapon.h" +#include "gamerules.h" +#include "items.h" + +class CItemAntidote : public CItem +{ +public: + DECLARE_CLASS( CItemAntidote, CItem ); + + void Spawn( void ) + { + Precache( ); + SetModel( "models/w_antidote.mdl" ); + BaseClass::Spawn( ); + } + void Precache( void ) + { + PrecacheModel ("models/w_antidote.mdl"); + } + bool MyTouch( CBasePlayer *pPlayer ) + { + pPlayer->SetSuitUpdate("!HEV_DET4", FALSE, SUIT_NEXT_IN_1MIN); + + pPlayer->m_rgItems[ITEM_ANTIDOTE] += 1; + return true; + } +}; + +LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote); |