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Diffstat (limited to 'game/server/hl2/info_darknessmode_lightsource.h')
| -rw-r--r-- | game/server/hl2/info_darknessmode_lightsource.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/game/server/hl2/info_darknessmode_lightsource.h b/game/server/hl2/info_darknessmode_lightsource.h new file mode 100644 index 0000000..51f523a --- /dev/null +++ b/game/server/hl2/info_darknessmode_lightsource.h @@ -0,0 +1,22 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H +#define INFO_DARKNESSMODE_LIGHTSOURCE_H +#ifdef _WIN32 +#pragma once +#endif + +// Default distance from lightsources that entities are considered visible +// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h +#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f) + +void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE ); +void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity ); +bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget ); +bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius ); + +#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H |