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-rw-r--r--game/server/hl2/info_darknessmode_lightsource.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/game/server/hl2/info_darknessmode_lightsource.h b/game/server/hl2/info_darknessmode_lightsource.h
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+++ b/game/server/hl2/info_darknessmode_lightsource.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
+#define INFO_DARKNESSMODE_LIGHTSOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Default distance from lightsources that entities are considered visible
+// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
+#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
+
+void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
+void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
+bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
+bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
+
+#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H