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Diffstat (limited to 'game/server/hl2/grenade_satchel.h')
| -rw-r--r-- | game/server/hl2/grenade_satchel.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/game/server/hl2/grenade_satchel.h b/game/server/hl2/grenade_satchel.h new file mode 100644 index 0000000..d614dbc --- /dev/null +++ b/game/server/hl2/grenade_satchel.h @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Satchel Charge +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef SATCHEL_H +#define SATCHEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "basegrenade_shared.h" +#include "hl2mp/weapon_slam.h" + +class CSoundPatch; + +class CSatchelCharge : public CBaseGrenade +{ +public: + DECLARE_CLASS( CSatchelCharge, CBaseGrenade ); + + void Spawn( void ); + void Precache( void ); + void BounceSound( void ); + void UpdateSlideSound( void ); + void KillSlideSound(void); + void SatchelTouch( CBaseEntity *pOther ); + void SatchelThink( void ); + void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + CSoundPatch* m_soundSlide; + float m_flSlideVolume; + float m_flNextBounceSoundTime; + bool m_bInAir; + Vector m_vLastPosition; + +public: + CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me.. + bool m_bIsAttached; + void Deactivate( void ); + + CSatchelCharge(); + ~CSatchelCharge(); + + DECLARE_DATADESC(); + +private: + void InitSlideSound(void); +}; + +#endif //SATCHEL_H |