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Diffstat (limited to 'game/server/hl2/grenade_ar2.h')
| -rw-r--r-- | game/server/hl2/grenade_ar2.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/server/hl2/grenade_ar2.h b/game/server/hl2/grenade_ar2.h new file mode 100644 index 0000000..b49dd20 --- /dev/null +++ b/game/server/hl2/grenade_ar2.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Projectile shot from the AR2 +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEAR2_H +#define GRENADEAR2_H + +#include "basegrenade_shared.h" + +#define MAX_AR2_NO_COLLIDE_TIME 0.2 + +class SmokeTrail; +class CWeaponAR2; + +class CGrenadeAR2 : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenadeAR2, CBaseGrenade ); + + CHandle< SmokeTrail > m_hSmokeTrail; + float m_fSpawnTime; + float m_fDangerRadius; + + + void Spawn( void ); + void Precache( void ); + void GrenadeAR2Touch( CBaseEntity *pOther ); + void GrenadeAR2Think( void ); + void Event_Killed( const CTakeDamageInfo &info ); + +public: + void EXPORT Detonate(void); + CGrenadeAR2(void); + + DECLARE_DATADESC(); +}; + +#endif //GRENADEAR2_H |