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diff --git a/game/server/hl2/grenade_ar2.h b/game/server/hl2/grenade_ar2.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot from the AR2
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEAR2_H
+#define GRENADEAR2_H
+
+#include "basegrenade_shared.h"
+
+#define MAX_AR2_NO_COLLIDE_TIME 0.2
+
+class SmokeTrail;
+class CWeaponAR2;
+
+class CGrenadeAR2 : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenadeAR2, CBaseGrenade );
+
+ CHandle< SmokeTrail > m_hSmokeTrail;
+ float m_fSpawnTime;
+ float m_fDangerRadius;
+
+
+ void Spawn( void );
+ void Precache( void );
+ void GrenadeAR2Touch( CBaseEntity *pOther );
+ void GrenadeAR2Think( void );
+ void Event_Killed( const CTakeDamageInfo &info );
+
+public:
+ void EXPORT Detonate(void);
+ CGrenadeAR2(void);
+
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEAR2_H