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Diffstat (limited to 'game/server/hl2/extinguisherjet.h')
| -rw-r--r-- | game/server/hl2/extinguisherjet.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/game/server/hl2/extinguisherjet.h b/game/server/hl2/extinguisherjet.h new file mode 100644 index 0000000..bf328b0 --- /dev/null +++ b/game/server/hl2/extinguisherjet.h @@ -0,0 +1,55 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef EXTINGUISHERJET_H +#define EXTINGUISHERJET_H +#ifdef _WIN32 +#pragma once +#endif + +#include "baseparticleentity.h" + +class CExtinguisherJet : public CBaseEntity +{ +public: + DECLARE_CLASS( CExtinguisherJet, CBaseEntity ); + + CExtinguisherJet( void ); + + virtual void Spawn( void ); + virtual void Precache(); + + void TurnOn( void ); + void TurnOff( void ); + + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + virtual void Think( void ); + + void ExtinguishThink( void ); + + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + +// Stuff from the datatable. +public: + CNetworkVar( bool, m_bEmit ); // Emit particles? + CNetworkVar( int, m_nLength ); // Length of jet + CNetworkVar( int, m_nSize ); // Size of jet (as in width and noise of particle movement) + int m_nRadius; // Radius area to extinguish where jet hits + float m_flStrength; // Strength of the extinguisher + + bool m_bEnabled; + + //Used for viewmodel + CNetworkVar( bool, m_bUseMuzzlePoint ); + bool m_bAutoExtinguish; //Whether extinguisher should put out fires in its think, or let owner do it +}; + +#endif // EXTINGUISHERJET_H |