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-rw-r--r--game/server/hl2/env_starfield.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/game/server/hl2/env_starfield.cpp b/game/server/hl2/env_starfield.cpp
new file mode 100644
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+++ b/game/server/hl2/env_starfield.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "baseparticleentity.h"
+#include "sendproxy.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CEnvStarfield : public CBaseEntity
+{
+ DECLARE_CLASS( CEnvStarfield, CBaseEntity );
+public:
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+ virtual void Precache();
+ virtual void Spawn( void );
+ virtual int UpdateTransmitState(void);
+
+ // Inputs
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+ void InputSetDensity( inputdata_t &inputdata );
+
+private:
+ CNetworkVar( bool, m_bOn );
+ CNetworkVar( float, m_flDensity );
+};
+
+BEGIN_DATADESC( CEnvStarfield )
+ DEFINE_FIELD( m_bOn, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_flDensity, FIELD_FLOAT ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetDensity", InputSetDensity ),
+END_DATADESC()
+
+IMPLEMENT_SERVERCLASS_ST( CEnvStarfield, DT_EnvStarfield )
+ SendPropInt( SENDINFO(m_bOn), 1, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_flDensity), 0, SPROP_NOSCALE),
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( env_starfield, CEnvStarfield );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvStarfield::Spawn()
+{
+ BaseClass::Spawn();
+
+ m_flDensity = 1.0;
+ m_bOn = false;
+
+ Precache();
+}
+
+void CEnvStarfield::Precache()
+{
+ BaseClass::Precache();
+
+ PrecacheMaterial( "effects/spark_noz" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CEnvStarfield::UpdateTransmitState()
+{
+ return SetTransmitState( FL_EDICT_ALWAYS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvStarfield::InputTurnOn( inputdata_t &inputdata )
+{
+ m_bOn = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &inputdata -
+//-----------------------------------------------------------------------------
+void CEnvStarfield::InputTurnOff( inputdata_t &inputdata )
+{
+ m_bOn = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &inputdata -
+//-----------------------------------------------------------------------------
+void CEnvStarfield::InputSetDensity( inputdata_t &inputdata )
+{
+ m_flDensity = inputdata.value.Float();
+} \ No newline at end of file