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Diffstat (limited to 'game/server/hl2/ai_behavior_holster.h')
| -rw-r--r-- | game/server/hl2/ai_behavior_holster.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/game/server/hl2/ai_behavior_holster.h b/game/server/hl2/ai_behavior_holster.h new file mode 100644 index 0000000..5425aa3 --- /dev/null +++ b/game/server/hl2/ai_behavior_holster.h @@ -0,0 +1,76 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Deal with weapon being out +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + + +#ifndef AI_BEHAVIOR_HOLSTER_H +#define AI_BEHAVIOR_HOLSTER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "ai_behavior.h" + +class CAI_HolsterBehavior : public CAI_SimpleBehavior +{ + DECLARE_CLASS( CAI_HolsterBehavior, CAI_SimpleBehavior ); + +public: + CAI_HolsterBehavior(); + + virtual const char *GetName() { return "Holster"; } + + virtual bool CanSelectSchedule(); + //virtual void BeginScheduleSelection(); + //virtual void EndScheduleSelection(); + + void StartTask( const Task_t *pTask ); + void RunTask( const Task_t *pTask ); + //void BuildScheduleTestBits(); + //int TranslateSchedule( int scheduleType ); + //void OnStartSchedule( int scheduleType ); + + //void InitializeBehavior(); + + enum + { + SCHED_HOLSTER_WEAPON = BaseClass::NEXT_SCHEDULE, // Try to get out of the player's way + SCHED_DRAW_WEAPON, + NEXT_SCHEDULE, + + TASK_HOLSTER_WEAPON = BaseClass::NEXT_TASK, + TASK_DRAW_WEAPON, + NEXT_TASK, + +/* + COND_PUT_CONDITIONS_HERE = BaseClass::NEXT_CONDITION, + NEXT_CONDITION, +*/ + }; + + DEFINE_CUSTOM_SCHEDULE_PROVIDER; + +public: + +private: + virtual int SelectSchedule(); + + bool m_bWeaponOut; + + //--------------------------------- + + DECLARE_DATADESC(); +}; + +#endif // AI_BEHAVIOR_HOLSTER_H + + |