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-rw-r--r--game/server/hl1/hl1_grenade_spit.h49
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diff --git a/game/server/hl1/hl1_grenade_spit.h b/game/server/hl1/hl1_grenade_spit.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot by bullsquid
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADESPIT_H
+#define GRENADESPIT_H
+
+#include "hl1_basegrenade.h"
+
+enum SpitSize_e
+{
+ SPIT_SMALL,
+ SPIT_MEDIUM,
+ SPIT_LARGE,
+};
+
+#define SPIT_GRAVITY 0.9
+
+class CGrenadeSpit : public CHL1BaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenadeSpit, CHL1BaseGrenade );
+
+ void Spawn( void );
+ void Precache( void );
+ void SpitThink( void );
+ void GrenadeSpitTouch( CBaseEntity *pOther );
+ void Event_Killed( const CTakeDamageInfo &info );
+ void SetSpitSize(int nSize);
+
+ int m_nSquidSpitSprite;
+ float m_fSpitDeathTime; // If non-zero won't detonate
+
+ void EXPORT Detonate(void);
+ CGrenadeSpit(void);
+
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADESPIT_H