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-rw-r--r--game/server/hl1/hl1_grenade_mp5.h42
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diff --git a/game/server/hl1/hl1_grenade_mp5.h b/game/server/hl1/hl1_grenade_mp5.h
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+++ b/game/server/hl1/hl1_grenade_mp5.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot from the MP5
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEMP5_H
+#define GRENADEMP5_H
+
+#include "hl1_basegrenade.h"
+
+#define MAX_MP5_NO_COLLIDE_TIME 0.2
+
+class SmokeTrail;
+class CWeaponMP5;
+
+class CGrenadeMP5 : public CHL1BaseGrenade
+{
+ DECLARE_CLASS( CGrenadeMP5, CHL1BaseGrenade );
+public:
+
+ float m_fSpawnTime;
+
+ void Spawn( void );
+ void Precache( void );
+ void GrenadeMP5Touch( CBaseEntity *pOther );
+ void Event_Killed( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType );
+
+public:
+ void EXPORT Detonate(void);
+
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEMP5_H