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Diffstat (limited to 'game/server/hl1/hl1_ents.h')
| -rw-r--r-- | game/server/hl1/hl1_ents.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/server/hl1/hl1_ents.h b/game/server/hl1/hl1_ents.h new file mode 100644 index 0000000..a5eb6fe --- /dev/null +++ b/game/server/hl1/hl1_ents.h @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HL1_ENTS_H +#define HL1_ENTS_H +#ifdef _WIN32 +#pragma once +#endif + + +/********************** + Pendulum +/**********************/ + +class CPendulum : public CBaseToggle +{ + DECLARE_CLASS( CPendulum, CBaseToggle ); +public: + void Spawn ( void ); + void KeyValue( KeyValueData *pkvd ); + void Swing( void ); + void PendulumUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void Stop( void ); + void Touch( CBaseEntity *pOther ); + void RopeTouch ( CBaseEntity *pOther );// this touch func makes the pendulum a rope + void Blocked( CBaseEntity *pOther ); + + // Input handlers. + void InputActivate( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + + float m_flAccel; // Acceleration + float m_flTime; + float m_flDamp; + float m_flMaxSpeed; + float m_flDampSpeed; + QAngle m_vCenter; + QAngle m_vStart; + float m_flBlockDamage; + + EHANDLE m_hEnemy; +}; + +class CHL1Gib : public CBaseEntity +{ + DECLARE_CLASS( CHL1Gib, CBaseEntity ); + +public: + void Spawn( const char *szGibModel ); + void BounceGibTouch ( CBaseEntity *pOther ); + void StickyGibTouch ( CBaseEntity *pOther ); + void WaitTillLand( void ); + void LimitVelocity( void ); + + virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } + static void SpawnHeadGib( CBaseEntity *pVictim ); + static void SpawnRandomGibs( CBaseEntity *pVictim, int cGibs, int human ); + static void SpawnStickyGibs( CBaseEntity *pVictim, Vector vecOrigin, int cGibs ); + + int m_bloodColor; + int m_cBloodDecals; + int m_material; + float m_lifeTime; + + DECLARE_DATADESC(); +}; + + +#endif // HL1_ENTS_H |