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-rw-r--r--game/server/hl1/hl1_basegrenade.h42
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diff --git a/game/server/hl1/hl1_basegrenade.h b/game/server/hl1/hl1_basegrenade.h
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+++ b/game/server/hl1/hl1_basegrenade.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HL1_BASEGRENADE_H
+#define HL1_BASEGRENADE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "basegrenade_shared.h"
+
+
+class CHL1BaseGrenade : public CBaseGrenade
+{
+ DECLARE_CLASS( CHL1BaseGrenade, CBaseGrenade );
+public:
+
+ virtual void Precache();
+
+ void Explode( trace_t *pTrace, int bitsDamageType );
+ unsigned int PhysicsSolidMaskForEntity( void ) const;
+};
+
+class CHandGrenade : public CHL1BaseGrenade
+{
+public:
+ DECLARE_CLASS( CHandGrenade, CHL1BaseGrenade );
+ DECLARE_DATADESC();
+
+ void Spawn( void );
+ void Precache( void );
+ void BounceSound( void );
+ void BounceTouch( CBaseEntity *pOther );
+
+ void ShootTimed( CBaseCombatCharacter *pOwner, Vector vecVelocity, float flTime );
+};
+
+#endif // HL1_BASEGRENADE_H