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-rw-r--r--game/server/globalstate.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/game/server/globalstate.h b/game/server/globalstate.h
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+++ b/game/server/globalstate.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GLOBALSTATE_H
+#define GLOBALSTATE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE;
+
+void GlobalEntity_SetState( int globalIndex, GLOBALESTATE state );
+void GlobalEntity_SetMap( int globalIndex, string_t mapname );
+int GlobalEntity_Add( const char *pGlobalname, const char *pMapName, GLOBALESTATE state );
+
+int GlobalEntity_GetIndex( const char *pGlobalname );
+GLOBALESTATE GlobalEntity_GetState( int globalIndex );
+const char *GlobalEntity_GetMap( int globalIndex );
+const char *GlobalEntity_GetName( int globalIndex );
+
+int GlobalEntity_GetCounter( int globalIndex );
+void GlobalEntity_SetCounter( int globalIndex, int counter );
+int GlobalEntity_AddToCounter( int globalIndex, int delta );
+
+int GlobalEntity_GetNumGlobals( void );
+void GlobalEntity_EnableStateUpdates( bool bEnable );
+
+inline int GlobalEntity_Add( string_t globalname, string_t mapName, GLOBALESTATE state )
+{
+ return GlobalEntity_Add( STRING(globalname), STRING(mapName), state );
+}
+
+inline int GlobalEntity_GetIndex( string_t globalname )
+{
+ return GlobalEntity_GetIndex( STRING(globalname) );
+}
+
+inline int GlobalEntity_IsInTable( string_t globalname )
+{
+ return GlobalEntity_GetIndex( STRING(globalname) ) >= 0 ? true : false;
+}
+
+inline int GlobalEntity_IsInTable( const char *pGlobalname )
+{
+ return GlobalEntity_GetIndex( pGlobalname ) >= 0 ? true : false;
+}
+
+inline void GlobalEntity_SetState( string_t globalname, GLOBALESTATE state )
+{
+ GlobalEntity_SetState( GlobalEntity_GetIndex( globalname ), state );
+}
+
+inline void GlobalEntity_SetMap( string_t globalname, string_t mapname )
+{
+ GlobalEntity_SetMap( GlobalEntity_GetIndex( globalname ), mapname );
+}
+
+inline GLOBALESTATE GlobalEntity_GetState( string_t globalname )
+{
+ return GlobalEntity_GetState( GlobalEntity_GetIndex( globalname ) );
+}
+
+inline GLOBALESTATE GlobalEntity_GetState( const char *pGlobalName )
+{
+ return GlobalEntity_GetState( GlobalEntity_GetIndex( pGlobalName ) );
+}
+
+inline int GlobalEntity_GetCounter( string_t globalname )
+{
+ return GlobalEntity_GetCounter( GlobalEntity_GetIndex( globalname ) );
+}
+
+inline int GlobalEntity_GetCounter( const char *pGlobalName )
+{
+ return GlobalEntity_GetCounter( GlobalEntity_GetIndex( pGlobalName ) );
+}
+
+inline void GlobalEntity_SetCounter( string_t globalname, int counter )
+{
+ GlobalEntity_SetCounter( GlobalEntity_GetIndex( globalname ), counter );
+}
+
+inline void GlobalEntity_SetCounter( const char *pGlobalName, int counter )
+{
+ GlobalEntity_SetCounter( GlobalEntity_GetIndex( pGlobalName ), counter );
+}
+
+inline int GlobalEntity_AddToCounter( string_t globalname, int delta )
+{
+ return GlobalEntity_AddToCounter( GlobalEntity_GetIndex( globalname ), delta );
+}
+
+inline int GlobalEntity_AddToCounter( const char *pGlobalName, int delta )
+{
+ return GlobalEntity_AddToCounter( GlobalEntity_GetIndex( pGlobalName ), delta );
+}
+
+inline GLOBALESTATE GlobalEntity_GetStateByIndex( int iIndex )
+{
+ return GlobalEntity_GetState( iIndex );
+}
+
+void ResetGlobalState( void );
+
+#endif // GLOBALSTATE_H