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Diffstat (limited to 'game/server/forcefeedback.cpp')
| -rw-r--r-- | game/server/forcefeedback.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/game/server/forcefeedback.cpp b/game/server/forcefeedback.cpp new file mode 100644 index 0000000..59f131e --- /dev/null +++ b/game/server/forcefeedback.cpp @@ -0,0 +1,155 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "forcefeedback.h" +#include "igamesystem.h" + +class CForceFeedback : public IForceFeedback, public CAutoGameSystem +{ +public: + virtual bool Init(); + virtual void Shutdown(); + + // API + virtual void StopAllEffects( CBasePlayer *player ); + virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ); + virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ); + + virtual void PauseAll( CBasePlayer *player ); + virtual void ResumeAll( CBasePlayer *player ); +}; + +static CForceFeedback g_ForceFeedbackSingleton; +IForceFeedback *forcefeedback = &g_ForceFeedbackSingleton; + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CForceFeedback::Init() +{ + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CForceFeedback::Shutdown() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +//----------------------------------------------------------------------------- +void CForceFeedback::StopAllEffects( CBasePlayer *player ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_STOPALL ); // Reset effects + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +// effect - +//----------------------------------------------------------------------------- +void CForceFeedback::StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_STOP ); // Reset effect + WRITE_BYTE( effect ); + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +// effect - +// params - +//----------------------------------------------------------------------------- +void CForceFeedback::StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ) +{ + if ( !player ) + { + return; + } + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_START ); // Reset effects + WRITE_BYTE( effect ); + + // encode direction as a byte + int dir = (int)( ( params.m_flDirection / 360.0f ) * 255.0f ); + WRITE_BYTE( dir ); + + // encode duration as a signed int + int duration = (int)params.m_flDuration * 1000.0f; + WRITE_LONG( duration ); + + // encode gain as a byte + byte gain = (byte)clamp( params.m_flGain * 255.0f, 0.0f, 255.0f ); + + WRITE_BYTE( gain ); + WRITE_BYTE( params.m_nPriority ); + WRITE_BYTE( params.m_bSolo ? 1 : 0 ); + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +//----------------------------------------------------------------------------- +void CForceFeedback::PauseAll( CBasePlayer *player ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_PAUSE ); // Pause effects + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +//----------------------------------------------------------------------------- +void CForceFeedback::ResumeAll( CBasePlayer *player ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_RESUME ); // Resume effects + + MessageEnd(); +}
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