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Diffstat (limited to 'game/server/fogcontroller.h')
| -rw-r--r-- | game/server/fogcontroller.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/game/server/fogcontroller.h b/game/server/fogcontroller.h new file mode 100644 index 0000000..3a5b716 --- /dev/null +++ b/game/server/fogcontroller.h @@ -0,0 +1,101 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef FOGCONTROLLER_H +#define FOGCONTROLLER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "playernet_vars.h" +#include "igamesystem.h" + +// Spawn Flags +#define SF_FOG_MASTER 0x0001 + +//============================================================================= +// +// Class Fog Controller: +// Compares a set of integer inputs to the one main input +// Outputs true if they are all equivalant, false otherwise +// +class CFogController : public CBaseEntity +{ +public: + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + DECLARE_CLASS( CFogController, CBaseEntity ); + + CFogController(); + ~CFogController(); + + // Parse data from a map file + virtual void Activate(); + virtual int UpdateTransmitState(); + + // Input handlers + void InputSetStartDist(inputdata_t &data); + void InputSetEndDist(inputdata_t &data); + void InputTurnOn(inputdata_t &data); + void InputTurnOff(inputdata_t &data); + void InputSetColor(inputdata_t &data); + void InputSetColorSecondary(inputdata_t &data); + void InputSetFarZ( inputdata_t &data ); + void InputSetAngles( inputdata_t &inputdata ); + void InputSetMaxDensity( inputdata_t &inputdata ); + + void InputSetColorLerpTo(inputdata_t &data); + void InputSetColorSecondaryLerpTo(inputdata_t &data); + void InputSetStartDistLerpTo(inputdata_t &data); + void InputSetEndDistLerpTo(inputdata_t &data); + + void InputStartFogTransition(inputdata_t &data); + + int DrawDebugTextOverlays(void); + + void SetLerpValues( void ); + void Spawn( void ); + + bool IsMaster( void ) { return HasSpawnFlags( SF_FOG_MASTER ); } + +public: + + CNetworkVarEmbedded( fogparams_t, m_fog ); + bool m_bUseAngles; + int m_iChangedVariables; +}; + +//============================================================================= +// +// Fog Controller System. +// +class CFogSystem : public CAutoGameSystem +{ +public: + + // Creation/Init. + CFogSystem( char const *name ) : CAutoGameSystem( name ) + { + m_pMasterController = NULL; + } + + ~CFogSystem() + { + m_pMasterController = NULL; + } + + virtual void LevelInitPreEntity(); + virtual void LevelInitPostEntity(); + CFogController *GetMasterFogController( void ) { return m_pMasterController; } + +private: + + CFogController *m_pMasterController; +}; + +CFogSystem *FogSystem( void ); + +#endif // FOGCONTROLLER_H |