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diff --git a/game/server/dod/dod_stickgrenade.h b/game/server/dod/dod_stickgrenade.h
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+++ b/game/server/dod/dod_stickgrenade.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DOD_STICKGRENADE_H
+#define DOD_STICKGRENADE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "dod_basegrenade.h"
+
+class CDODStickGrenade : public CDODBaseGrenade
+{
+public:
+ DECLARE_CLASS( CDODStickGrenade, CDODBaseGrenade );
+
+
+// Overrides.
+public:
+ CDODStickGrenade() {}
+ virtual void Spawn();
+ virtual void Precache();
+ virtual void BounceSound( void );
+
+// Grenade stuff.
+public:
+
+ static CDODStickGrenade* Create(
+ const Vector &position,
+ const QAngle &angles,
+ const Vector &velocity,
+ const AngularImpulse &angVelocity,
+ CBaseCombatCharacter *pOwner,
+ float timer,
+ DODWeaponID weaponID );
+
+ void SetTimer( float timer );
+
+ virtual char *GetExplodingClassname();
+
+private:
+ float m_flDetonateTime;
+ CDODStickGrenade( const CDODStickGrenade & );
+};
+
+
+#endif // DOD_STICKGRENADE_H