diff options
Diffstat (limited to 'game/server/dod/dod_stickgrenade.cpp')
| -rw-r--r-- | game/server/dod/dod_stickgrenade.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/game/server/dod/dod_stickgrenade.cpp b/game/server/dod/dod_stickgrenade.cpp new file mode 100644 index 0000000..0b12100 --- /dev/null +++ b/game/server/dod/dod_stickgrenade.cpp @@ -0,0 +1,78 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "dod_stickgrenade.h" +#include "dod_shareddefs.h" + +#define GRENADE_MODEL "models/Weapons/w_stick.mdl" + +LINK_ENTITY_TO_CLASS( grenade_frag_ger, CDODStickGrenade ); +PRECACHE_WEAPON_REGISTER( grenade_frag_ger ); + +CDODStickGrenade* CDODStickGrenade::Create( + const Vector &position, + const QAngle &angles, + const Vector &velocity, + const AngularImpulse &angVelocity, + CBaseCombatCharacter *pOwner, + float timer, + DODWeaponID weaponID ) +{ + CDODStickGrenade *pGrenade = (CDODStickGrenade*)CBaseEntity::Create( "grenade_frag_ger", position, angles, pOwner ); + + Assert( pGrenade ); + + if( !pGrenade ) + return NULL; + + IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject(); + if ( pPhysicsObject ) + { + pPhysicsObject->AddVelocity( &velocity, &angVelocity ); + } + + pGrenade->SetupInitialTransmittedGrenadeVelocity( velocity ); + + // Who threw this grenade + pGrenade->SetThrower( pOwner ); + + pGrenade->ChangeTeam( pOwner->GetTeamNumber() ); + + // How long until we explode + pGrenade->SetDetonateTimerLength( timer ); + + // Save the weapon id for stats purposes + pGrenade->m_EmitterWeaponID = weaponID; + + return pGrenade; +} + +void CDODStickGrenade::Spawn() +{ + SetModel( GRENADE_MODEL ); + BaseClass::Spawn(); +} + +void CDODStickGrenade::Precache() +{ + PrecacheModel( GRENADE_MODEL ); + + PrecacheScriptSound( "HEGrenade.Bounce" ); + + BaseClass::Precache(); +} + +void CDODStickGrenade::BounceSound( void ) +{ + EmitSound( "HEGrenade.Bounce" ); +} + +//Pass the classname of the exploding version of this grenade. +char *CDODStickGrenade::GetExplodingClassname() +{ + return "weapon_frag_ger_live"; +}
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