summaryrefslogtreecommitdiff
path: root/game/server/dod/dod_statmgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/server/dod/dod_statmgr.cpp')
-rw-r--r--game/server/dod/dod_statmgr.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/game/server/dod/dod_statmgr.cpp b/game/server/dod/dod_statmgr.cpp
new file mode 100644
index 0000000..687e564
--- /dev/null
+++ b/game/server/dod/dod_statmgr.cpp
@@ -0,0 +1,82 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Handle stats game events and route them to the appropriate place
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "KeyValues.h"
+#include "dod_statmgr.h"
+#include "dod_player.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+CDODStatManager::CDODStatManager()
+{
+}
+
+bool CDODStatManager::Init()
+{
+ ListenForGameEvent( "player_death" );
+ ListenForGameEvent( "dod_stats_weapon_attack" );
+ ListenForGameEvent( "dod_stats_player_damage" );
+ ListenForGameEvent( "dod_stats_player_killed" );
+
+ return BaseClass::Init();
+}
+
+void CDODStatManager::FireGameEvent( IGameEvent *event )
+{
+ const char *eventName = event->GetName();
+
+ if ( FStrEq( eventName, "dod_stats_weapon_attack" ) )
+ {
+ CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
+
+ Assert( pAttacker );
+
+ if ( pAttacker )
+ pAttacker->Stats_WeaponFired( event->GetInt("weapon") );
+ }
+ else if ( FStrEq( eventName, "dod_stats_player_damage" ) )
+ {
+ CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
+
+ int iVictimID = event->GetInt("victim");
+ CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
+
+ // discard damage to teammates or to yourself
+ if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) )
+ return;
+
+ int weaponID = event->GetInt("weapon");
+ int iDamage = event->GetInt("damage");
+ int iDamageGiven = event->GetInt("damage_given");
+ float flDistance = event->GetFloat("distance");
+ int hitgroup = event->GetInt("hitgroup");
+
+ pAttacker->Stats_WeaponHit( pVictim, weaponID, iDamage, iDamageGiven, hitgroup, flDistance );
+ pVictim->Stats_HitByWeapon( pAttacker, weaponID, iDamage, iDamageGiven, hitgroup );
+ }
+ else if ( FStrEq( eventName, "dod_stats_player_killed" ) )
+ {
+ int iVictimID = event->GetInt("victim");
+ CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
+
+ CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
+
+ // discard kills to teammates or to yourself
+ if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) )
+ return;
+
+ int weaponID = event->GetInt("weapon");
+
+ pAttacker->Stats_KilledPlayer( pVictim, weaponID );
+ pVictim->Stats_KilledByPlayer( pAttacker, weaponID );
+ }
+}
+
+CDODStatManager g_DODStatMgr;