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Diffstat (limited to 'game/server/dod/dod_objective_resource.h')
| -rw-r--r-- | game/server/dod/dod_objective_resource.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/game/server/dod/dod_objective_resource.h b/game/server/dod/dod_objective_resource.h new file mode 100644 index 0000000..f553232 --- /dev/null +++ b/game/server/dod/dod_objective_resource.h @@ -0,0 +1,86 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: DOD's objective resource, transmits all objective states to players +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef DOD_OBJECTIVE_RESOURCE_H +#define DOD_OBJECTIVE_RESOURCE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "dod_shareddefs.h" + +class CDODObjectiveResource : public CBaseEntity +{ + DECLARE_CLASS( CDODObjectiveResource, CBaseEntity ); +public: + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + + virtual void Spawn( void ); + virtual int UpdateTransmitState(void); + + void ResetControlPoints( void ); + + // Data functions, called to set up the state at the beginning of a round + void SetNumControlPoints( int num ); + void SetCPIcons( int index, int iAlliesIcon, int iAxisIcon, int iNeutralIcon, int iTimerCapIcon, int iBombedIcon ); + void SetCPPosition( int index, const Vector& vPosition ); + void SetCPVisible( int index, bool bVisible ); + void SetCPRequiredCappers( int index, int iReqAllies, int iReqAxis ); + void SetCPCapTime( int index, float flAlliesCapTime, float flAxisCapTime ); + + // State functions, called many times + void SetNumPlayers( int index, int team, int iNumPlayers ); + void StartCap( int index, int team ); + void SetOwningTeam( int index, int team ); + void SetCappingTeam( int index, int team ); + void SetBombPlanted( int index, bool bPlanted ); + void SetBombsRequired( int index, int iBombsRequired ); + void SetBombsRemaining( int index, int iBombsRemaining ); + void SetBombBeingDefused( int index, bool bBeingDefused ); + + void AssertValidIndex( int index ) + { + Assert( 0 <= index && index <= MAX_CONTROL_POINTS && index < m_iNumControlPoints ); + } + +private: + CNetworkVar( int, m_iNumControlPoints ); + + // data variables + CNetworkArray( Vector, m_vCPPositions, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_bCPIsVisible, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iAlliesIcons, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iAxisIcons, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iNeutralIcons, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iTimerCapIcons, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iBombedIcons, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iAlliesReqCappers,MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iAxisReqCappers, MAX_CONTROL_POINTS ); + CNetworkArray( float, m_flAlliesCapTime, MAX_CONTROL_POINTS ); + CNetworkArray( float, m_flAxisCapTime, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_bBombPlanted, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iBombsRequired, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iBombsRemaining, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_bBombBeingDefused,MAX_CONTROL_POINTS ); + + // state variables + + // change when players enter/exit an area + CNetworkArray( int, m_iNumAllies, MAX_CONTROL_POINTS ); + CNetworkArray( int, m_iNumAxis, MAX_CONTROL_POINTS ); + + // changes when a cap starts. start and end times are calculated on client + CNetworkArray( int, m_iCappingTeam, MAX_CONTROL_POINTS ); + + // changes when a point is successfully captured + CNetworkArray( int, m_iOwner, MAX_CONTROL_POINTS ); +}; + +extern CDODObjectiveResource *g_pObjectiveResource; + +#endif //DOD_OBJECTIVE_RESOURCE_H
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