diff options
Diffstat (limited to 'game/server/cstrike/te_shotgun_shot.cpp')
| -rw-r--r-- | game/server/cstrike/te_shotgun_shot.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/game/server/cstrike/te_shotgun_shot.cpp b/game/server/cstrike/te_shotgun_shot.cpp new file mode 100644 index 0000000..d730f18 --- /dev/null +++ b/game/server/cstrike/te_shotgun_shot.cpp @@ -0,0 +1,161 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "fx_cs_shared.h" + + +#define NUM_BULLET_SEED_BITS 8 + + +//----------------------------------------------------------------------------- +// Purpose: Display's a blood sprite +//----------------------------------------------------------------------------- +class CTEFireBullets : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEFireBullets, CBaseTempEntity ); + DECLARE_SERVERCLASS(); + + CTEFireBullets( const char *name ); + virtual ~CTEFireBullets( void ); + +public: + CNetworkVar( int, m_iPlayer ); + CNetworkVector( m_vecOrigin ); + CNetworkQAngle( m_vecAngles ); + CNetworkVar( int, m_iWeaponID ); + CNetworkVar( int, m_iMode ); + CNetworkVar( int, m_iSeed ); + CNetworkVar( float, m_fInaccuracy ); + CNetworkVar( float, m_fSpread ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEFireBullets::CTEFireBullets( const char *name ) : + CBaseTempEntity( name ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEFireBullets::~CTEFireBullets( void ) +{ +} + +IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEFireBullets, DT_TEFireBullets) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ), + SendPropAngle( SENDINFO_VECTORELEM( m_vecAngles, 0 ), 13, 0 ), + SendPropAngle( SENDINFO_VECTORELEM( m_vecAngles, 1 ), 13, 0 ), + SendPropInt( SENDINFO( m_iWeaponID ), 5, SPROP_UNSIGNED ), // max 31 weapons + SendPropInt( SENDINFO( m_iMode ), 1, SPROP_UNSIGNED ), + SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ), + SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS + SendPropFloat( SENDINFO( m_fInaccuracy ), 10, 0, 0, 1 ), + SendPropFloat( SENDINFO( m_fSpread ), 8, 0, 0, 0.1f ), +END_SEND_TABLE() + + +// Singleton +static CTEFireBullets g_TEFireBullets( "Shotgun Shot" ); + + +void TE_FireBullets( + int iPlayerIndex, + const Vector &vOrigin, + const QAngle &vAngles, + int iWeaponID, + int iMode, + int iSeed, + float fInaccuracy, + float fSpread + ) +{ + CPASFilter filter( vOrigin ); + filter.UsePredictionRules(); + + g_TEFireBullets.m_iPlayer = iPlayerIndex-1; + g_TEFireBullets.m_vecOrigin = vOrigin; + g_TEFireBullets.m_vecAngles = vAngles; + g_TEFireBullets.m_iSeed = iSeed; + g_TEFireBullets.m_fInaccuracy = fInaccuracy; + g_TEFireBullets.m_fSpread = fSpread; + g_TEFireBullets.m_iMode = iMode; + g_TEFireBullets.m_iWeaponID = iWeaponID; + + Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) ); + + g_TEFireBullets.Create( filter, 0 ); +} + + + + +//----------------------------------------------------------------------------- +// Purpose: Displays a bomb plant animation +//----------------------------------------------------------------------------- +class CTEPlantBomb : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEPlantBomb, CBaseTempEntity ); + DECLARE_SERVERCLASS(); + + CTEPlantBomb( const char *name ); + virtual ~CTEPlantBomb( void ); + +public: + CNetworkVar( int, m_iPlayer ); + CNetworkVector( m_vecOrigin ); + CNetworkVar( PlantBombOption_t, m_option ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEPlantBomb::CTEPlantBomb( const char *name ) : + CBaseTempEntity( name ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEPlantBomb::~CTEPlantBomb( void ) +{ +} + +IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEPlantBomb, DT_TEPlantBomb) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ), + SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS + SendPropInt( SENDINFO( m_option ), 1, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton +static CTEPlantBomb g_TEPlantBomb( "Bomb Plant" ); + + +void TE_PlantBomb( int iPlayerIndex, const Vector &vOrigin, PlantBombOption_t option ) +{ + CPASFilter filter( vOrigin ); + filter.UsePredictionRules(); + + g_TEPlantBomb.m_iPlayer = iPlayerIndex-1; + g_TEPlantBomb.m_option = option; + g_TEPlantBomb.Create( filter, 0 ); +} |