summaryrefslogtreecommitdiff
path: root/game/server/cstrike/cs_player_resource.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/server/cstrike/cs_player_resource.h')
-rw-r--r--game/server/cstrike/cs_player_resource.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/game/server/cstrike/cs_player_resource.h b/game/server/cstrike/cs_player_resource.h
new file mode 100644
index 0000000..d59cabc
--- /dev/null
+++ b/game/server/cstrike/cs_player_resource.h
@@ -0,0 +1,55 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CS's custom CPlayerResource
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CS_PLAYER_RESOURCE_H
+#define CS_PLAYER_RESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CCSPlayerResource : public CPlayerResource
+{
+ DECLARE_CLASS( CCSPlayerResource, CPlayerResource );
+
+public:
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+ CCSPlayerResource();
+
+ virtual void UpdatePlayerData( void );
+ virtual void Spawn( void );
+protected:
+
+ CNetworkVar( int, m_iPlayerC4 ); // entity index of C4 carrier or 0
+ CNetworkVar( int, m_iPlayerVIP ); // entity index of VIP player or 0
+ CNetworkVector( m_vecC4 ); // position of C4
+ CNetworkArray( bool, m_bHostageAlive, MAX_HOSTAGES );
+ CNetworkArray( bool, m_isHostageFollowingSomeone, MAX_HOSTAGES );
+ CNetworkArray( int, m_iHostageEntityIDs, MAX_HOSTAGES );
+ CNetworkArray( int, m_iHostageX, MAX_HOSTAGES );
+ CNetworkArray( int, m_iHostageY, MAX_HOSTAGES );
+ CNetworkArray( int, m_iHostageZ, MAX_HOSTAGES );
+ CNetworkVector( m_bombsiteCenterA );// Location of bombsite A
+ CNetworkVector( m_bombsiteCenterB );// Location of bombsite B
+ CNetworkArray( int, m_hostageRescueX, MAX_HOSTAGE_RESCUES );// Locations of all hostage rescue spots
+ CNetworkArray( int, m_hostageRescueY, MAX_HOSTAGE_RESCUES );
+ CNetworkArray( int, m_hostageRescueZ, MAX_HOSTAGE_RESCUES );
+
+ CNetworkVar( bool, m_bBombSpotted );
+ CNetworkArray( bool, m_bPlayerSpotted, MAX_PLAYERS+1 );
+
+ CNetworkArray( string_t, m_szClan, MAX_PLAYERS+1 );
+
+ CNetworkArray( int, m_iMVPs, MAX_PLAYERS + 1 );
+ CNetworkArray( bool, m_bHasDefuser, MAX_PLAYERS + 1);
+
+private:
+ bool m_foundGoalPositions;
+};
+
+#endif // CS_PLAYER_RESOURCE_H