diff options
Diffstat (limited to 'game/server/cstrike/cs_autobuy.h')
| -rw-r--r-- | game/server/cstrike/cs_autobuy.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/server/cstrike/cs_autobuy.h b/game/server/cstrike/cs_autobuy.h new file mode 100644 index 0000000..9fc8346 --- /dev/null +++ b/game/server/cstrike/cs_autobuy.h @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Headers and defines for Autobuy and Rebuy +// +//=============================================================================// + +/** + * Weapon classes as used by the AutoBuy + * Has to be different that the previous ones because these are bitmasked values as a weapon can be from + * more than one class. This also includes all the classes of equipment that a player can buy. + */ +enum AutoBuyClassType +{ + AUTOBUYCLASS_PRIMARY = 1, + AUTOBUYCLASS_SECONDARY = 2, + AUTOBUYCLASS_AMMO = 4, + AUTOBUYCLASS_ARMOR = 8, + AUTOBUYCLASS_DEFUSER = 16, + AUTOBUYCLASS_PISTOL = 32, + AUTOBUYCLASS_SMG = 64, + AUTOBUYCLASS_RIFLE = 128, + AUTOBUYCLASS_SNIPERRIFLE = 256, + AUTOBUYCLASS_SHOTGUN = 512, + AUTOBUYCLASS_MACHINEGUN = 1024, + AUTOBUYCLASS_GRENADE = 2048, + AUTOBUYCLASS_NIGHTVISION = 4096, + AUTOBUYCLASS_SHIELD = 8192, +}; + +struct AutoBuyInfoStruct +{ + AutoBuyClassType m_class; + const char *m_command; + const char *m_classname; +}; + +struct RebuyStruct +{ + char m_szPrimaryWeapon[64]; //"weapon_" string of the primary weapon + char m_szSecondaryWeapon[64]; //"weapon_" string of the secondary weapon + + int m_primaryAmmo; // number of rounds the player had (not including rounds in the gun) + int m_secondaryAmmo; // number of rounds the player had (not including rounds in the gun) + int m_heGrenade; // number of grenades to buy + int m_flashbang; // number of grenades to buy + int m_smokeGrenade; // number of grenades to buy + int m_armor; // 0, 1, or 2 (0 = none, 1 = vest, 2 = vest + helmet) + + bool m_defuser; // do we want a defuser + bool m_nightVision; // do we want night vision +}; + +extern AutoBuyInfoStruct g_autoBuyInfo[]; |