diff options
Diffstat (limited to 'game/server/cstrike/bot/states/cs_bot_use_entity.cpp')
| -rw-r--r-- | game/server/cstrike/bot/states/cs_bot_use_entity.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/server/cstrike/bot/states/cs_bot_use_entity.cpp b/game/server/cstrike/bot/states/cs_bot_use_entity.cpp new file mode 100644 index 0000000..591b364 --- /dev/null +++ b/game/server/cstrike/bot/states/cs_bot_use_entity.cpp @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +// Author: Michael S. Booth ([email protected]), 2003 + +#include "cbase.h" +#include "cs_bot.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +/** + * Face the entity and "use" it + * NOTE: This state assumes we are standing in range of the entity to be used, with no obstructions. + */ +void UseEntityState::OnEnter( CCSBot *me ) +{ +} + +void UseEntityState::OnUpdate( CCSBot *me ) +{ + // in the very rare situation where two or more bots "used" a hostage at the same time, + // one bot will fail and needs to time out of this state + const float useTimeout = 5.0f; + if (me->GetStateTimestamp() - gpGlobals->curtime > useTimeout) + { + me->Idle(); + return; + } + + // look at the entity + Vector pos = m_entity->EyePosition(); + me->SetLookAt( "Use entity", pos, PRIORITY_HIGH ); + + // if we are looking at the entity, "use" it and exit + if (me->IsLookingAtPosition( pos )) + { + if (TheCSBots()->GetScenario() == CCSBotManager::SCENARIO_RESCUE_HOSTAGES && + me->GetTeamNumber() == TEAM_CT && + me->GetTask() == CCSBot::COLLECT_HOSTAGES) + { + // we are collecting a hostage, assume we were successful - the update check will correct us if we weren't + me->IncreaseHostageEscortCount(); + } + + me->UseEnvironment(); + me->Idle(); + } +} + +void UseEntityState::OnExit( CCSBot *me ) +{ + me->ClearLookAt(); + me->ResetStuckMonitor(); +} + + + |