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Diffstat (limited to 'game/server/cbase.h')
| -rw-r--r-- | game/server/cbase.h | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/game/server/cbase.h b/game/server/cbase.h new file mode 100644 index 0000000..0d56ec3 --- /dev/null +++ b/game/server/cbase.h @@ -0,0 +1,154 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CBASE_H +#define CBASE_H +#ifdef _WIN32 +#pragma once +#endif + +#ifdef _WIN32 +// Silence certain warnings +#pragma warning(disable : 4244) // int or float down-conversion +#pragma warning(disable : 4305) // int or float data truncation +#pragma warning(disable : 4201) // nameless struct/union +#pragma warning(disable : 4511) // copy constructor could not be generated +#pragma warning(disable : 4675) // resolved overload was found by argument dependent lookup +#endif + +#ifdef _DEBUG +#define DEBUG 1 +#endif + +// Misc C-runtime library headers +#include <math.h> + +#include <stdio.h> + +// tier 0 +#include "tier0/dbg.h" +#include "tier0/platform.h" +#include "basetypes.h" + +// tier 1 +#include "tier1/strtools.h" +#include "utlvector.h" +#include "mathlib/vmatrix.h" + +// tier 2 +#include "string_t.h" + +// tier 3 +#include "vphysics_interface.h" + +// Shared engine/DLL constants +#include "const.h" +#include "edict.h" + +// Shared header describing protocol between engine and DLLs +#include "eiface.h" +#include "iserverentity.h" + +#include "dt_send.h" + +// Shared header between the client DLL and the game DLLs +#include "shareddefs.h" +#include "ehandle.h" + +// app +#if defined(_X360) +#define DISABLE_DEBUG_HISTORY 1 +#endif + + +#include "datamap.h" +#include "util.h" +#include "predictable_entity.h" +#include "predictableid.h" +#include "variant_t.h" +#include "takedamageinfo.h" +#include "utllinkedlist.h" +#include "touchlink.h" +#include "groundlink.h" +#include "base_transmit_proxy.h" +#include "soundflags.h" +#include "networkvar.h" +#include "baseentity_shared.h" +#include "basetoggle.h" +#include "igameevents.h" + +// saverestore.h declarations +class ISave; +class IRestore; + +// maximum number of targets a single multi_manager entity may be assigned. +#define MAX_MULTI_TARGETS 16 + +// NPCEvent.h declarations +struct animevent_t; + +struct studiohdr_t; +class CStudioHdr; + +extern void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + +// people gib if their health is <= this at the time of death +#define GIB_HEALTH_VALUE -30 + +#define MAX_OLD_ENEMIES 4 // how many old enemies to remember + +// used by suit voice to indicate damage sustained and repaired type to player + +enum +{ + itbd_Paralyze = 0, + itbd_NerveGas, + itbd_PoisonRecover, + itbd_Radiation, + itbd_DrownRecover, + itbd_Acid, + itbd_SlowBurn, + itbd_SlowFreeze, + + // Must be last! + CDMG_TIMEBASED +}; + +// when calling KILLED(), a value that governs gib behavior is expected to be +// one of these three values +#define GIB_NORMAL 0// gib if entity was overkilled +#define GIB_NEVER 1// never gib, no matter how much death damage is done ( freezing, etc ) +#define GIB_ALWAYS 2// always gib + +class CAI_BaseNPC; +class CAI_ScriptedSequence; +class CSound; + +#ifdef _XBOX +//#define FUNCTANK_AUTOUSE We haven't made the decision to use this yet (sjb) +#else +#undef FUNCTANK_AUTOUSE +#endif//_XBOX + +// This is a precompiled header. Include a bunch of common stuff. +// This is kind of ugly in that it adds a bunch of dependency where it isn't needed. +// But on balance, the compile time is much lower (even incrementally) once the precompiled +// headers contain these headers. +#include "precache_register.h" +#include "baseanimating.h" +#include "basecombatweapon.h" +#include "basecombatcharacter.h" +#include "gamerules.h" +#include "entitylist.h" +#include "basetempentity.h" +#include "player.h" +#include "te.h" +#include "physics.h" +#include "ndebugoverlay.h" +#include "recipientfilter.h" + +#endif // CBASE_H |