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Diffstat (limited to 'game/server/basebludgeonweapon.h')
| -rw-r--r-- | game/server/basebludgeonweapon.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/game/server/basebludgeonweapon.h b/game/server/basebludgeonweapon.h new file mode 100644 index 0000000..6f2a7ea --- /dev/null +++ b/game/server/basebludgeonweapon.h @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The class from which all bludgeon melee +// weapons are derived. +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "basehlcombatweapon.h" + +#ifndef BASEBLUDGEONWEAPON_H +#define BASEBLUDGEONWEAPON_H + +//========================================================= +// CBaseHLBludgeonWeapon +//========================================================= +class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon +{ + DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon ); +public: + CBaseHLBludgeonWeapon(); + + DECLARE_SERVERCLASS(); + + virtual void Spawn( void ); + virtual void Precache( void ); + + //Attack functions + virtual void PrimaryAttack( void ); + virtual void SecondaryAttack( void ); + + virtual void ItemPostFrame( void ); + + //Functions to select animation sequences + virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; } + virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; } + + virtual float GetFireRate( void ) { return 0.2f; } + virtual float GetRange( void ) { return 32.0f; } + virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; } + + virtual int CapabilitiesGet( void ); + virtual int WeaponMeleeAttack1Condition( float flDot, float flDist ); + +protected: + virtual void ImpactEffect( trace_t &trace ); + +private: + bool ImpactWater( const Vector &start, const Vector &end ); + void Swing( int bIsSecondary ); + void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary ); + Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner ); +}; + +#endif
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