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Diffstat (limited to 'game/server/ai_speech.cpp')
| -rw-r--r-- | game/server/ai_speech.cpp | 987 |
1 files changed, 987 insertions, 0 deletions
diff --git a/game/server/ai_speech.cpp b/game/server/ai_speech.cpp new file mode 100644 index 0000000..da85fdd --- /dev/null +++ b/game/server/ai_speech.cpp @@ -0,0 +1,987 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" + +#include "ai_speech.h" + +#include "game.h" +#include "engine/IEngineSound.h" +#include "KeyValues.h" +#include "ai_basenpc.h" +#include "AI_Criteria.h" +#include "isaverestore.h" +#include "sceneentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +#define DEBUG_AISPEECH 1 +#ifdef DEBUG_AISPEECH +ConVar ai_debug_speech( "ai_debug_speech", "0" ); +#define DebuggingSpeech() ai_debug_speech.GetBool() +#else +inline void SpeechMsg( ... ) {} +#define DebuggingSpeech() (false) +#endif + +extern ConVar rr_debugresponses; + +//----------------------------------------------------------------------------- + +CAI_TimedSemaphore g_AIFriendliesTalkSemaphore; +CAI_TimedSemaphore g_AIFoesTalkSemaphore; + +ConceptHistory_t::~ConceptHistory_t() +{ + delete response; + response = NULL; +} + +ConceptHistory_t::ConceptHistory_t( const ConceptHistory_t& src ) +{ + timeSpoken = src.timeSpoken; + response = NULL; + if ( src.response ) + { + response = new AI_Response( *src.response ); + } +} + +ConceptHistory_t& ConceptHistory_t::operator =( const ConceptHistory_t& src ) +{ + if ( this != &src ) + { + timeSpoken = src.timeSpoken; + + delete response; + response = NULL; + if ( src.response ) + { + response = new AI_Response( *src.response ); + } + } + + return *this; +} + +BEGIN_SIMPLE_DATADESC( ConceptHistory_t ) + DEFINE_FIELD( timeSpoken, FIELD_TIME ), // Relative to server time + // DEFINE_EMBEDDED( response, FIELD_??? ), // This is manually saved/restored by the ConceptHistory saverestore ops below +END_DATADESC() + +class CConceptHistoriesDataOps : public CDefSaveRestoreOps +{ +public: + virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) + { + CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); + int count = ch->Count(); + pSave->WriteInt( &count ); + for ( int i = 0 ; i < count; i++ ) + { + ConceptHistory_t *pHistory = &(*ch)[ i ]; + + pSave->StartBlock(); + { + // Write element name + pSave->WriteString( ch->GetElementName( i ) ); + + // Write data + pSave->WriteAll( pHistory ); + + // Write response blob + bool hasresponse = !!pHistory->response; + pSave->WriteBool( &hasresponse ); + if ( hasresponse ) + { + pSave->WriteAll( pHistory->response ); + } + // TODO: Could blat out pHistory->criteria pointer here, if it's needed + } + pSave->EndBlock(); + } + } + + virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) + { + CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); + + int count = pRestore->ReadInt(); + Assert( count >= 0 ); + for ( int i = 0 ; i < count; i++ ) + { + char conceptname[ 512 ]; + conceptname[ 0 ] = 0; + + ConceptHistory_t history; + + pRestore->StartBlock(); + { + pRestore->ReadString( conceptname, sizeof( conceptname ), 0 ); + + pRestore->ReadAll( &history ); + + bool hasresponse = false; + pRestore->ReadBool( &hasresponse ); + if ( hasresponse ) + { + history.response = new AI_Response(); + pRestore->ReadAll( history.response ); + } + } + + pRestore->EndBlock(); + + // TODO: Could restore pHistory->criteria pointer here, if it's needed + + // Add to utldict + if ( conceptname[0] != 0 ) + { + ch->Insert( conceptname, history ); + } + else + { + Assert( !"Error restoring ConceptHistory_t, discarding!" ); + } + } + } + + virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) + { + } + + virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) + { + CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); + return ch->Count() == 0 ? true : false; + } +}; + +CConceptHistoriesDataOps g_ConceptHistoriesSaveDataOps; + +//----------------------------------------------------------------------------- +// +// CLASS: CAI_Expresser +// + +BEGIN_SIMPLE_DATADESC( CAI_Expresser ) + // m_pSink (reconnected on load) +// DEFINE_FIELD( m_pOuter, CHandle < CBaseFlex > ), + DEFINE_CUSTOM_FIELD( m_ConceptHistories, &g_ConceptHistoriesSaveDataOps ), + DEFINE_FIELD( m_flStopTalkTime, FIELD_TIME ), + DEFINE_FIELD( m_flStopTalkTimeWithoutDelay, FIELD_TIME ), + DEFINE_FIELD( m_flBlockedTalkTime, FIELD_TIME ), + DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ), + DEFINE_FIELD( m_flLastTimeAcceptedSpeak, FIELD_TIME ), +END_DATADESC() + +//------------------------------------- + +bool CAI_Expresser::SemaphoreIsAvailable( CBaseEntity *pTalker ) +{ + if ( !GetSink()->UseSemaphore() ) + return true; + + CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() ); + return (pSemaphore ? pSemaphore->IsAvailable( pTalker ) : true); +} + +//------------------------------------- + +float CAI_Expresser::GetSemaphoreAvailableTime( CBaseEntity *pTalker ) +{ + CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() ); + return (pSemaphore ? pSemaphore->GetReleaseTime() : 0); +} + +//------------------------------------- + +int CAI_Expresser::GetVoicePitch() const +{ + return m_voicePitch + random->RandomInt(0,3); +} + +#ifdef DEBUG +static int g_nExpressers; +#endif + +CAI_Expresser::CAI_Expresser( CBaseFlex *pOuter ) + : m_pOuter( pOuter ), + m_pSink( NULL ), + m_flStopTalkTime( 0 ), + m_flLastTimeAcceptedSpeak( 0 ), + m_flBlockedTalkTime( 0 ), + m_flStopTalkTimeWithoutDelay( 0 ), + m_voicePitch( 100 ) +{ +#ifdef DEBUG + g_nExpressers++; +#endif +} + +CAI_Expresser::~CAI_Expresser() +{ + m_ConceptHistories.Purge(); + + CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() ); + if ( pSemaphore ) + { + if ( pSemaphore->GetOwner() == GetOuter() ) + pSemaphore->Release(); + +#ifdef DEBUG + g_nExpressers--; + if ( g_nExpressers == 0 && pSemaphore->GetOwner() ) + DevMsg( 2, "Speech semaphore being held by non-talker entity\n" ); +#endif + } +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CAI_Expresser::TestAllResponses() +{ + IResponseSystem *pResponseSystem = GetOuter()->GetResponseSystem(); + if ( pResponseSystem ) + { + CUtlVector<AI_Response *> responses; + + pResponseSystem->GetAllResponses( &responses ); + for ( int i = 0; i < responses.Count(); i++ ) + { + const char *szResponse = responses[i]->GetResponsePtr(); + + Msg( "Response: %s\n", szResponse ); + SpeakDispatchResponse( "", *responses[i] ); + } + } +} + +//----------------------------------------------------------------------------- + +static const int LEN_SPECIFIC_SCENE_MODIFIER = strlen( AI_SPECIFIC_SCENE_MODIFIER ); + +//----------------------------------------------------------------------------- +// Purpose: Searches for a possible response +// Input : concept - +// NULL - +// Output : AI_Response +//----------------------------------------------------------------------------- +bool CAI_Expresser::SpeakFindResponse( AI_Response &outResponse, AIConcept_t concept, const char *modifiers /*= NULL*/ ) +{ + IResponseSystem *rs = GetOuter()->GetResponseSystem(); + if ( !rs ) + { + Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" ); + return false; + } + + AI_CriteriaSet set; + // Always include the concept name + set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT ); + + // Always include any optional modifiers + if ( modifiers ) + { + char copy_modifiers[ 255 ]; + const char *pCopy; + char key[ 128 ] = { 0 }; + char value[ 128 ] = { 0 }; + + Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) ); + pCopy = copy_modifiers; + + while( pCopy ) + { + pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL ); + + if( *key && *value ) + { + set.AppendCriteria( key, value, CONCEPT_WEIGHT ); + } + } + } + + // Let our outer fill in most match criteria + GetOuter()->ModifyOrAppendCriteria( set ); + + // Append local player criteria to set, but not if this is a player doing the talking + if ( !GetOuter()->IsPlayer() ) + { + CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 ); + if( pPlayer ) + pPlayer->ModifyOrAppendPlayerCriteria( set ); + } + + // Now that we have a criteria set, ask for a suitable response + bool found = rs->FindBestResponse( set, outResponse, this ); + + if ( rr_debugresponses.GetInt() == 3 ) + { + if ( ( GetOuter()->MyNPCPointer() && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) || GetOuter()->IsPlayer() ) + { + const char *pszName = GetOuter()->IsPlayer() ? + ((CBasePlayer*)GetOuter())->GetPlayerName() : GetOuter()->GetDebugName(); + + if ( found ) + { + const char *szReponse = outResponse.GetResponsePtr(); + Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", pszName, concept, szReponse ); + } + else + { + Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", pszName, concept ); + } + } + } + + if ( !found ) + return false; + + const char *szReponse = outResponse.GetResponsePtr(); + if ( !szReponse[0] ) + return false; + + if ( ( outResponse.GetOdds() < 100 ) && ( random->RandomInt( 1, 100 ) <= outResponse.GetOdds() ) ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Dispatches the result +// Input : *response - +//----------------------------------------------------------------------------- +bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response& response, IRecipientFilter *filter /* = NULL */ ) +{ + bool spoke = false; + float delay = response.GetDelay(); + const char *szResponse = response.GetResponsePtr(); + soundlevel_t soundlevel = response.GetSoundLevel(); + + if ( IsSpeaking() && concept[0] != 0 ) + { + DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) already speaking, forcing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept ); + + // Tracker 15911: Can break the game if we stop an imported map placed lcs here, so only + // cancel actor out of instanced scripted scenes. ywb + RemoveActorFromScriptedScenes( GetOuter(), true /*instanced scenes only*/ ); + GetOuter()->SentenceStop(); + + if ( IsRunningScriptedScene( GetOuter() ) ) + { + DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) refusing to speak due to scene entity, tossing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept ); + return false; + } + } + + switch ( response.GetType() ) + { + default: + case RESPONSE_NONE: + break; + + case RESPONSE_SPEAK: + if ( !response.ShouldntUseScene() ) + { + // This generates a fake CChoreoScene wrapping the sound.txt name + spoke = SpeakAutoGeneratedScene( szResponse, delay ); + } + else + { + float speakTime = GetResponseDuration( response ); + GetOuter()->EmitSound( szResponse ); + + DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) playing sound '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), szResponse ); + NoteSpeaking( speakTime, delay ); + spoke = true; + } + break; + + case RESPONSE_SENTENCE: + spoke = ( -1 != SpeakRawSentence( szResponse, delay, VOL_NORM, soundlevel ) ) ? true : false; + break; + + case RESPONSE_SCENE: + spoke = SpeakRawScene( szResponse, delay, &response, filter ); + break; + + case RESPONSE_RESPONSE: + // This should have been recursively resolved already + Assert( 0 ); + break; + case RESPONSE_PRINT: + if ( g_pDeveloper->GetInt() > 0 ) + { + Vector vPrintPos; + GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos ); + NDebugOverlay::Text( vPrintPos, szResponse, true, 1.5 ); + spoke = true; + } + break; + } + + if ( spoke ) + { + m_flLastTimeAcceptedSpeak = gpGlobals->curtime; + if ( DebuggingSpeech() && g_pDeveloper->GetInt() > 0 && response.GetType() != RESPONSE_PRINT ) + { + Vector vPrintPos; + GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos ); + NDebugOverlay::Text( vPrintPos, CFmtStr( "%s: %s", concept, szResponse ), true, 1.5 ); + } + + if ( response.IsApplyContextToWorld() ) + { + CBaseEntity *pEntity = CBaseEntity::Instance( engine->PEntityOfEntIndex( 0 ) ); + if ( pEntity ) + { + pEntity->AddContext( response.GetContext() ); + } + } + else + { + GetOuter()->AddContext( response.GetContext() ); + } + + SetSpokeConcept( concept, &response ); + } + + return spoke; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *response - +// Output : float +//----------------------------------------------------------------------------- +float CAI_Expresser::GetResponseDuration( AI_Response& response ) +{ + const char *szResponse = response.GetResponsePtr(); + + switch ( response.GetType() ) + { + default: + case RESPONSE_NONE: + break; + + case RESPONSE_SPEAK: + return GetOuter()->GetSoundDuration( szResponse, STRING( GetOuter()->GetModelName() ) ); + + case RESPONSE_SENTENCE: + Assert( 0 ); + return 999.0f; + + case RESPONSE_SCENE: + return GetSceneDuration( szResponse ); + + case RESPONSE_RESPONSE: + // This should have been recursively resolved already + Assert( 0 ); + break; + + case RESPONSE_PRINT: + return 1.0; + } + + return 0.0f; +} + +//----------------------------------------------------------------------------- +// Purpose: Placeholder for rules based response system +// Input : concept - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CAI_Expresser::Speak( AIConcept_t concept, const char *modifiers /*= NULL*/, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ ) +{ + AI_Response response; + bool result = SpeakFindResponse( response, concept, modifiers ); + if ( !result ) + return false; + + SpeechMsg( GetOuter(), "%s (%p) spoke %s (%f)\n", STRING(GetOuter()->GetEntityName()), GetOuter(), concept, gpGlobals->curtime ); + + bool spoke = SpeakDispatchResponse( concept, response, filter ); + if ( pszOutResponseChosen ) + { + const char *szResponse = response.GetResponsePtr(); + Q_strncpy( pszOutResponseChosen, szResponse, bufsize ); + } + + return spoke; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CAI_Expresser::SpeakRawScene( const char *pszScene, float delay, AI_Response *response, IRecipientFilter *filter /* = NULL */ ) +{ + float sceneLength = GetOuter()->PlayScene( pszScene, delay, response, filter ); + if ( sceneLength > 0 ) + { + SpeechMsg( GetOuter(), "SpeakRawScene( %s, %f) %f\n", pszScene, delay, sceneLength ); + +#if defined( HL2_EPISODIC ) || defined( TF_DLL ) + char szInstanceFilename[256]; + GetOuter()->GenderExpandString( pszScene, szInstanceFilename, sizeof( szInstanceFilename ) ); + // Only mark ourselves as speaking if the scene has speech + if ( GetSceneSpeechCount(szInstanceFilename) > 0 ) + { + NoteSpeaking( sceneLength, delay ); + } +#else + NoteSpeaking( sceneLength, delay ); +#endif + + return true; + } + return false; +} + +// This will create a fake .vcd/CChoreoScene to wrap the sound to be played +bool CAI_Expresser::SpeakAutoGeneratedScene( char const *soundname, float delay ) +{ + float speakTime = GetOuter()->PlayAutoGeneratedSoundScene( soundname ); + if ( speakTime > 0 ) + { + SpeechMsg( GetOuter(), "SpeakAutoGeneratedScene( %s, %f) %f\n", soundname, delay, speakTime ); + NoteSpeaking( speakTime, delay ); + return true; + } + return false; +} + +//------------------------------------- + +int CAI_Expresser::SpeakRawSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, CBaseEntity *pListener ) +{ + int sentenceIndex = -1; + + if ( !pszSentence ) + return sentenceIndex; + + if ( pszSentence[0] == AI_SP_SPECIFIC_SENTENCE ) + { + sentenceIndex = SENTENCEG_Lookup( pszSentence ); + + if( sentenceIndex == -1 ) + { + // sentence not found + return -1; + } + + CPASAttenuationFilter filter( GetOuter(), soundlevel ); + CBaseEntity::EmitSentenceByIndex( filter, GetOuter()->entindex(), CHAN_VOICE, sentenceIndex, volume, soundlevel, 0, GetVoicePitch()); + } + else + { + sentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->NetworkProp()->edict(), pszSentence, volume, soundlevel, 0, GetVoicePitch() ); + } + + SpeechMsg( GetOuter(), "SpeakRawSentence( %s, %f) %f\n", pszSentence, delay, engine->SentenceLength( sentenceIndex ) ); + NoteSpeaking( engine->SentenceLength( sentenceIndex ), delay ); + + return sentenceIndex; +} + +//------------------------------------- + +void CAI_Expresser::BlockSpeechUntil( float time ) +{ + SpeechMsg( GetOuter(), "BlockSpeechUntil(%f) %f\n", time, time - gpGlobals->curtime ); + m_flBlockedTalkTime = time; +} + + +//------------------------------------- + +void CAI_Expresser::NoteSpeaking( float duration, float delay ) +{ + duration += delay; + + GetSink()->OnStartSpeaking(); + + if ( duration <= 0 ) + { + // no duration :( + m_flStopTalkTime = gpGlobals->curtime + 3; + duration = 0; + } + else + { + m_flStopTalkTime = gpGlobals->curtime + duration; + } + + m_flStopTalkTimeWithoutDelay = m_flStopTalkTime - delay; + + SpeechMsg( GetOuter(), "NoteSpeaking( %f, %f ) (stop at %f)\n", duration, delay, m_flStopTalkTime ); + + if ( GetSink()->UseSemaphore() ) + { + CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() ); + if ( pSemaphore ) + { + pSemaphore->Acquire( duration, GetOuter() ); + } + } +} + +//------------------------------------- + +void CAI_Expresser::ForceNotSpeaking( void ) +{ + if ( IsSpeaking() ) + { + m_flStopTalkTime = gpGlobals->curtime; + m_flStopTalkTimeWithoutDelay = gpGlobals->curtime; + + CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() ); + if ( pSemaphore ) + { + if ( pSemaphore->GetOwner() == GetOuter() ) + { + pSemaphore->Release(); + } + } + } +} + +//------------------------------------- + +bool CAI_Expresser::IsSpeaking( void ) +{ + if ( m_flStopTalkTime > gpGlobals->curtime ) + SpeechMsg( GetOuter(), "IsSpeaking() %f\n", m_flStopTalkTime - gpGlobals->curtime ); + + if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think + return true; + + return ( m_flStopTalkTime > gpGlobals->curtime ); +} + +//------------------------------------- + +bool CAI_Expresser::CanSpeak() +{ + if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think + return false; + + float timeOk = MAX( m_flStopTalkTime, m_flBlockedTalkTime ); + return ( timeOk <= gpGlobals->curtime ); +} + +//----------------------------------------------------------------------------- +// Purpose: Returns true if it's ok for this entity to speak after himself. +// The base CanSpeak() includes the default speech delay, and won't +// return true until that delay time has passed after finishing the +// speech. This returns true as soon as the speech finishes. +//----------------------------------------------------------------------------- +bool CAI_Expresser::CanSpeakAfterMyself() +{ + if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think + return false; + + float timeOk = MAX( m_flStopTalkTimeWithoutDelay, m_flBlockedTalkTime ); + return ( timeOk <= gpGlobals->curtime ); +} + +//------------------------------------- +bool CAI_Expresser::CanSpeakConcept( AIConcept_t concept ) +{ + // Not in history? + int iter = m_ConceptHistories.Find( concept ); + if ( iter == m_ConceptHistories.InvalidIndex() ) + { + return true; + } + + ConceptHistory_t *history = &m_ConceptHistories[iter]; + Assert( history ); + + AI_Response *response = history->response; + if ( !response ) + return true; + + if ( response->GetSpeakOnce() ) + return false; + + float respeakDelay = response->GetRespeakDelay(); + + if ( respeakDelay != 0.0f ) + { + if ( history->timeSpoken != -1 && ( gpGlobals->curtime < history->timeSpoken + respeakDelay ) ) + return false; + } + + return true; +} + +//------------------------------------- + +bool CAI_Expresser::SpokeConcept( AIConcept_t concept ) +{ + return GetTimeSpokeConcept( concept ) != -1.f; +} + +//------------------------------------- + +float CAI_Expresser::GetTimeSpokeConcept( AIConcept_t concept ) +{ + int iter = m_ConceptHistories.Find( concept ); + if ( iter == m_ConceptHistories.InvalidIndex() ) + return -1; + + ConceptHistory_t *h = &m_ConceptHistories[iter]; + return h->timeSpoken; +} + +//------------------------------------- + +void CAI_Expresser::SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback ) +{ + int idx = m_ConceptHistories.Find( concept ); + if ( idx == m_ConceptHistories.InvalidIndex() ) + { + ConceptHistory_t h; + h.timeSpoken = gpGlobals->curtime; + idx = m_ConceptHistories.Insert( concept, h ); + } + + ConceptHistory_t *slot = &m_ConceptHistories[ idx ]; + + slot->timeSpoken = gpGlobals->curtime; + + // Update response info + if ( response ) + { + delete slot->response; + slot->response = new AI_Response( *response ); + } + + if ( bCallback ) + GetSink()->OnSpokeConcept( concept, response ); +} + +//------------------------------------- + +void CAI_Expresser::ClearSpokeConcept( AIConcept_t concept ) +{ + m_ConceptHistories.Remove( concept ); +} + +//------------------------------------- + +void CAI_Expresser::DumpHistories() +{ + int c = 1; + for ( int i = m_ConceptHistories.First(); i != m_ConceptHistories.InvalidIndex(); i = m_ConceptHistories.Next(i ) ) + { + ConceptHistory_t *h = &m_ConceptHistories[ i ]; + + DevMsg( "%i: %s at %f\n", c++, m_ConceptHistories.GetElementName( i ), h->timeSpoken ); + } +} + +//------------------------------------- + +bool CAI_Expresser::IsValidResponse( ResponseType_t type, const char *pszValue ) +{ + if ( type == RESPONSE_SCENE ) + { + char szInstanceFilename[256]; + GetOuter()->GenderExpandString( pszValue, szInstanceFilename, sizeof( szInstanceFilename ) ); + return ( GetSceneDuration( szInstanceFilename ) > 0 ); + } + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CAI_TimedSemaphore *CAI_Expresser::GetMySpeechSemaphore( CBaseEntity *pNpc ) +{ + if ( !pNpc->MyNPCPointer() ) + return NULL; + + return (pNpc->MyNPCPointer()->IsPlayerAlly() ? &g_AIFriendliesTalkSemaphore : &g_AIFoesTalkSemaphore ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAI_Expresser::SpeechMsg( CBaseEntity *pFlex, const char *pszFormat, ... ) +{ + if ( !DebuggingSpeech() ) + return; + + char string[ 2048 ]; + va_list argptr; + va_start( argptr, pszFormat ); + Q_vsnprintf( string, sizeof(string), pszFormat, argptr ); + va_end( argptr ); + + if ( pFlex->MyNPCPointer() ) + { + DevMsg( pFlex->MyNPCPointer(), "%s", string ); + } + else + { + DevMsg( "%s", string ); + } + UTIL_LogPrintf( "%s", string ); +} + + +//----------------------------------------------------------------------------- + +void CAI_ExpresserHost_NPC_DoModifyOrAppendCriteria( CAI_BaseNPC *pSpeaker, AI_CriteriaSet& set ) +{ + // Append current activity name + const char *pActivityName = pSpeaker->GetActivityName( pSpeaker->GetActivity() ); + if ( pActivityName ) + { + set.AppendCriteria( "activity", pActivityName ); + } + + static const char *pStateNames[] = { "None", "Idle", "Alert", "Combat", "Scripted", "PlayDead", "Dead" }; + if ( (int)pSpeaker->m_NPCState < ARRAYSIZE(pStateNames) ) + { + set.AppendCriteria( "npcstate", UTIL_VarArgs( "[NPCState::%s]", pStateNames[pSpeaker->m_NPCState] ) ); + } + + if ( pSpeaker->GetEnemy() ) + { + set.AppendCriteria( "enemy", pSpeaker->GetEnemy()->GetClassname() ); + set.AppendCriteria( "timesincecombat", "-1" ); + } + else + { + if ( pSpeaker->GetLastEnemyTime() == 0.0 ) + set.AppendCriteria( "timesincecombat", "999999.0" ); + else + set.AppendCriteria( "timesincecombat", UTIL_VarArgs( "%f", gpGlobals->curtime - pSpeaker->GetLastEnemyTime() ) ); + } + + set.AppendCriteria( "speed", UTIL_VarArgs( "%.3f", pSpeaker->GetSmoothedVelocity().Length() ) ); + + CBaseCombatWeapon *weapon = pSpeaker->GetActiveWeapon(); + if ( weapon ) + { + set.AppendCriteria( "weapon", weapon->GetClassname() ); + } + else + { + set.AppendCriteria( "weapon", "none" ); + } + + CBasePlayer *pPlayer = AI_GetSinglePlayer(); + if ( pPlayer ) + { + Vector distance = pPlayer->GetAbsOrigin() - pSpeaker->GetAbsOrigin(); + + set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%f", distance.Length() ) ); + + } + else + { + set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%i", MAX_COORD_RANGE ) ); + } + + if ( pSpeaker->HasCondition( COND_SEE_PLAYER ) ) + { + set.AppendCriteria( "seeplayer", "1" ); + } + else + { + set.AppendCriteria( "seeplayer", "0" ); + } + + if ( pPlayer && pPlayer->FInViewCone( pSpeaker ) && pPlayer->FVisible( pSpeaker ) ) + { + set.AppendCriteria( "seenbyplayer", "1" ); + } + else + { + set.AppendCriteria( "seenbyplayer", "0" ); + } +} + +//----------------------------------------------------------------------------- + +//============================================================================= +// HPE_BEGIN: +// [Forrest] Remove npc_speakall from Counter-Strike. +//============================================================================= +#ifndef CSTRIKE_DLL +extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer ); +CON_COMMAND( npc_speakall, "Force the npc to try and speak all their responses" ) +{ + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + + CBaseEntity *pEntity; + + if ( args[1] && *args[1] ) + { + pEntity = gEntList.FindEntityByName( NULL, args[1], NULL ); + if ( !pEntity ) + { + pEntity = gEntList.FindEntityByClassname( NULL, args[1] ); + } + } + else + { + pEntity = FindPickerEntity( UTIL_GetCommandClient() ); + } + + if ( pEntity ) + { + CAI_BaseNPC *pNPC = pEntity->MyNPCPointer(); + if (pNPC) + { + if ( pNPC->GetExpresser() ) + { + bool save = engine->LockNetworkStringTables( false ); + pNPC->GetExpresser()->TestAllResponses(); + engine->LockNetworkStringTables( save ); + } + } + } +} +#endif +//============================================================================= +// HPE_END +//============================================================================= + +//----------------------------------------------------------------------------- + +CMultiplayer_Expresser::CMultiplayer_Expresser( CBaseFlex *pOuter ) : CAI_Expresser( pOuter ) +{ + m_bAllowMultipleScenes = false; +} + +bool CMultiplayer_Expresser::IsSpeaking( void ) +{ + if ( m_bAllowMultipleScenes ) + { + return false; + } + + return CAI_Expresser::IsSpeaking(); +} + + +void CMultiplayer_Expresser::AllowMultipleScenes() +{ + m_bAllowMultipleScenes = true; +} + +void CMultiplayer_Expresser::DisallowMultipleScenes() +{ + m_bAllowMultipleScenes = false; +}
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