diff options
Diffstat (limited to 'game/server/ai_sentence.cpp')
| -rw-r--r-- | game/server/ai_sentence.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/game/server/ai_sentence.cpp b/game/server/ai_sentence.cpp new file mode 100644 index 0000000..15e9efb --- /dev/null +++ b/game/server/ai_sentence.cpp @@ -0,0 +1,211 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "ai_sentence.h" +#include "ai_squad.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +ConVar npc_sentences( "npc_sentences", "0" ); + + +//----------------------------------------------------------------------------- +// Save/load +//----------------------------------------------------------------------------- +BEGIN_SIMPLE_DATADESC(CAI_SentenceBase) + DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ), + DEFINE_FIELD( m_nQueuedSentenceIndex, FIELD_INTEGER ), + DEFINE_FIELD( m_flQueueTimeout, FIELD_TIME ), + DEFINE_FIELD( m_nQueueSoundPriority, FIELD_INTEGER ), +END_DATADESC(); + + +//----------------------------------------------------------------------------- +// Speech +//----------------------------------------------------------------------------- +CAI_SentenceBase::CAI_SentenceBase() +{ + ClearQueue(); +} + + +//----------------------------------------------------------------------------- +// Debug output +//----------------------------------------------------------------------------- +void CAI_SentenceBase::SentenceMsg( const char *pStatus, const char *pSentence ) +{ + int nMode = npc_sentences.GetInt(); + switch( nMode ) + { + case 0: + return; + + case 1: + DevMsg( "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence ); + break; + + case 2: + DevMsg( GetOuter(), "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence ); + break; + } +} + + +//----------------------------------------------------------------------------- +// Check for queued-up-sentences + speak them +//----------------------------------------------------------------------------- +void CAI_SentenceBase::ClearQueue() +{ + m_nQueuedSentenceIndex = -1; +} + + +//----------------------------------------------------------------------------- +// Check for queued-up-sentences + speak them +//----------------------------------------------------------------------------- +void CAI_SentenceBase::UpdateSentenceQueue() +{ + if ( m_nQueuedSentenceIndex == -1 ) + return; + + // Check for timeout + if ( m_flQueueTimeout < gpGlobals->curtime ) + { + ClearQueue(); + return; + } + + if ( GetOuter()->FOkToMakeSound( m_nQueueSoundPriority ) ) + { + SENTENCEG_PlaySentenceIndex( GetOuter()->edict(), m_nQueuedSentenceIndex, GetVolume(), GetSoundLevel(), 0, GetVoicePitch() ); + + const char *pSentenceName = engine->SentenceNameFromIndex( m_nQueuedSentenceIndex ); + SentenceMsg( "Speaking [from QUEUE]", pSentenceName ); + + GetOuter()->JustMadeSound( m_nQueueSoundPriority ); + ClearQueue(); + } +} + + +//----------------------------------------------------------------------------- +// Speech criteria +//----------------------------------------------------------------------------- +bool CAI_SentenceBase::MatchesCriteria( SentenceCriteria_t nCriteria ) +{ + switch( nCriteria ) + { + case SENTENCE_CRITERIA_ALWAYS: + return true; + + case SENTENCE_CRITERIA_NORMAL: + return (GetOuter()->GetState() == NPC_STATE_COMBAT) || (GetOuter()->HasSpawnFlags( SF_NPC_GAG ) == 0); + + case SENTENCE_CRITERIA_IN_SQUAD: + if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) ) + return false; + return GetOuter()->GetSquad() && (GetOuter()->GetSquad()->NumMembers() > 1); + + case SENTENCE_CRITERIA_SQUAD_LEADER: + { + if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) ) + return false; + + CAI_Squad *pSquad = GetOuter()->GetSquad(); + return pSquad && (pSquad->NumMembers() > 1) && pSquad->IsLeader( GetOuter() ); + } + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Play the actual sentence +//----------------------------------------------------------------------------- +int CAI_SentenceBase::PlaySentence( const char *pSentence ) +{ + int nSentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->edict(), pSentence, GetVolume(), GetSoundLevel(), 0, GetVoicePitch()); + if ( nSentenceIndex < 0 ) + { + SentenceMsg( "BOGUS", pSentence ); + return -1; + } + + const char *pSentenceName = engine->SentenceNameFromIndex( nSentenceIndex ); + SentenceMsg( "Speaking", pSentenceName ); + return nSentenceIndex; +} + + +//----------------------------------------------------------------------------- +// Speech +//----------------------------------------------------------------------------- +int CAI_SentenceBase::Speak( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria ) +{ + if ( !MatchesCriteria(nCriteria) ) + return -1; + + // Speaking clears the queue + ClearQueue(); + + if ( nSoundPriority == SENTENCE_PRIORITY_INVALID ) + { + return PlaySentence( pSentence ); + } + + int nSentenceIndex = -1; + if ( GetOuter()->FOkToMakeSound( nSoundPriority ) ) + { + nSentenceIndex = PlaySentence( pSentence ); + + // Make sure sentence length utility works +// float flSentenceTime = enginesound->GetSoundDuration( nSentenceIndex ); + GetOuter()->JustMadeSound( nSoundPriority, 2.0f /*flSentenceTime*/ ); + } + else + { + SentenceMsg( "CULL", pSentence ); + } + + return nSentenceIndex; +} + + +//----------------------------------------------------------------------------- +// Speech w/ queue +//----------------------------------------------------------------------------- +int CAI_SentenceBase::SpeakQueued( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria ) +{ + if ( !MatchesCriteria(nCriteria) ) + return -1; + + // Speaking clears the queue + ClearQueue(); + + int nSentenceIndex = Speak( pSentence, nSoundPriority, nCriteria ); + if ( nSentenceIndex >= 0 ) + return nSentenceIndex; + + // Queue up the sentence for later playing + int nQueuedSentenceIndex = SENTENCEG_PickRndSz( pSentence ); + if ( nQueuedSentenceIndex == -1 ) + return -1; + + int nSquadCount = GetOuter()->GetSquad() ? GetOuter()->GetSquad()->NumMembers() : 1; + m_flQueueTimeout = gpGlobals->curtime + nSquadCount * 2.0f; + m_nQueueSoundPriority = nSoundPriority; + m_nQueuedSentenceIndex = nQueuedSentenceIndex; + return -1; +} + + + + + |