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diff --git a/game/server/ai_npcstate.h b/game/server/ai_npcstate.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef AI_NPCSTATE_H
+#define AI_NPCSTATE_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+enum NPC_STATE
+{
+ NPC_STATE_INVALID = -1,
+ NPC_STATE_NONE = 0,
+ NPC_STATE_IDLE,
+ NPC_STATE_ALERT,
+ NPC_STATE_COMBAT,
+ NPC_STATE_SCRIPT,
+ NPC_STATE_PLAYDEAD,
+ NPC_STATE_PRONE, // When in clutches of barnacle
+ NPC_STATE_DEAD
+
+};
+
+#endif // AI_NPCSTATE_H