diff options
Diffstat (limited to 'game/server/ai_localnavigator.cpp')
| -rw-r--r-- | game/server/ai_localnavigator.cpp | 448 |
1 files changed, 448 insertions, 0 deletions
diff --git a/game/server/ai_localnavigator.cpp b/game/server/ai_localnavigator.cpp new file mode 100644 index 0000000..48f8f9b --- /dev/null +++ b/game/server/ai_localnavigator.cpp @@ -0,0 +1,448 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" + +#include "ai_localnavigator.h" + +#include "ai_basenpc.h" +#include "ai_planesolver.h" +#include "ai_moveprobe.h" +#include "ai_motor.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +ConVar ai_debug_directnavprobe("ai_debug_directnavprobe", "0"); + +const float TIME_DELAY_FULL_DIRECT_PROBE[2] = { 0.25, 0.35 }; + +//----------------------------------------------------------------------------- + +BEGIN_SIMPLE_DATADESC(CAI_LocalNavigator) + // m_fLastWasClear (not saved) + // m_LastMoveGoal (not saved) + // m_FullDirectTimer (not saved) + // m_pPlaneSolver (not saved) + // m_pMoveProbe (not saved) +END_DATADESC(); + +//------------------------------------- + +CAI_LocalNavigator::CAI_LocalNavigator(CAI_BaseNPC *pOuter) : CAI_Component( pOuter ) +{ + m_pMoveProbe = NULL; + m_pPlaneSolver = new CAI_PlaneSolver( pOuter ); + + m_fLastWasClear = false; + memset( &m_LastMoveGoal, 0, sizeof(m_LastMoveGoal) ); +} + +//------------------------------------- + +CAI_LocalNavigator::~CAI_LocalNavigator() +{ + delete m_pPlaneSolver; +} + +//------------------------------------- + +void CAI_LocalNavigator::Init( IAI_MovementSink *pMovementServices ) +{ + CAI_ProxyMovementSink::Init( pMovementServices ); + m_pMoveProbe = GetOuter()->GetMoveProbe(); // @TODO (toml 03-30-03): this is a "bad" way to grab this pointer. Components should have an explcit "init" phase. +} + +//------------------------------------- + +void CAI_LocalNavigator::ResetMoveCalculations() +{ + m_FullDirectTimer.Force(); + m_pPlaneSolver->Reset(); +} + +//------------------------------------- + +void CAI_LocalNavigator::AddObstacle( const Vector &pos, float radius, AI_MoveSuggType_t type ) +{ + m_pPlaneSolver->AddObstacle( pos, radius, NULL, type ); +} + +//------------------------------------- + +bool CAI_LocalNavigator::HaveObstacles() +{ + return m_pPlaneSolver->HaveObstacles(); +} + +//------------------------------------- + +bool CAI_LocalNavigator::MoveCalcDirect( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink, float *pDistClear, AIMoveResult_t *pResult ) +{ + AI_PROFILE_SCOPE(CAI_LocalNavigator_MoveCalcDirect); + + bool bRetVal = false; + + if ( pMoveGoal->speed ) + { + CAI_Motor *pMotor = GetOuter()->GetMotor(); + float minCheckDist = pMotor->MinCheckDist(); + float probeDist = m_pPlaneSolver->CalcProbeDist( pMoveGoal->speed ); // having this match steering allows one fewer traces + float checkDist = MAX( minCheckDist, probeDist ); + float checkStepDist = MAX( 16.0, probeDist * 0.5 ); + + if ( pMoveGoal->flags & ( AILMG_TARGET_IS_TRANSITION | AILMG_TARGET_IS_GOAL ) ) + { + // clamp checkDist to be no farther than max distance to goal + checkDist = MIN( checkDist, pMoveGoal->maxDist ); + } + + if ( checkDist <= 0.0 ) + { + *pResult = AIMR_OK; + return true; + } + + float moveThisInterval = pMotor->CalcIntervalMove(); + bool bExpectingArrival = (moveThisInterval >= checkDist); + + if ( !m_FullDirectTimer.Expired() ) + { + if ( !m_fLastWasClear || + ( !VectorsAreEqual(pMoveGoal->target, m_LastMoveGoal.target, 0.1) || + !VectorsAreEqual(pMoveGoal->dir, m_LastMoveGoal.dir, 0.1) ) || + bExpectingArrival ) + { + m_FullDirectTimer.Force(); + } + } + + if ( bOnlyCurThink ) // Outer code claims to have done a validation (probably a simplify operation) + { + m_FullDirectTimer.Set( TIME_DELAY_FULL_DIRECT_PROBE[AIStrongOpt()] ); + } + + // First, check the probable move for this cycle + bool bTraceClear = true; + Vector testPos; + + if ( !bExpectingArrival ) + { + testPos = GetLocalOrigin() + pMoveGoal->dir * moveThisInterval; + bTraceClear = GetMoveProbe()->MoveLimit( pMoveGoal->navType, GetLocalOrigin(), testPos, + MASK_NPCSOLID, pMoveGoal->pMoveTarget, + 100.0, + ( pMoveGoal->navType == NAV_GROUND ) ? AIMLF_2D : AIMLF_DEFAULT, + &pMoveGoal->directTrace ); + + if ( !bTraceClear ) + { + // Adjust probe top match expected probe dist (relied on later in process) + pMoveGoal->directTrace.flDistObstructed = (checkDist - moveThisInterval) + pMoveGoal->directTrace.flDistObstructed; + + } + + if ( !IsRetail() && ai_debug_directnavprobe.GetBool() ) + { + if ( !bTraceClear ) + { + DevMsg( GetOuter(), "Close obstruction %f\n", checkDist - pMoveGoal->directTrace.flDistObstructed ); + NDebugOverlay::Line( WorldSpaceCenter(), Vector( testPos.x, testPos.y, WorldSpaceCenter().z ), 255, 0, 0, false, 0.1 ); + if ( pMoveGoal->directTrace.pObstruction ) + NDebugOverlay::Line( WorldSpaceCenter(), pMoveGoal->directTrace.pObstruction->WorldSpaceCenter(), 255, 0, 255, false, 0.1 ); + + } + else + { + NDebugOverlay::Line( WorldSpaceCenter(), Vector( testPos.x, testPos.y, WorldSpaceCenter().z ), 0, 255, 0, false, 0.1 ); + } + } + + pMoveGoal->thinkTrace = pMoveGoal->directTrace; + } + + // Now project out for future obstructions + if ( bTraceClear ) + { + if ( m_FullDirectTimer.Expired() ) + { + testPos = GetLocalOrigin() + pMoveGoal->dir * checkDist; + float checkStepPct = (checkStepDist / checkDist) * 100.0; + if ( checkStepPct > 100.0 ) + checkStepPct = 100.0; + + bTraceClear = GetMoveProbe()->MoveLimit( pMoveGoal->navType, GetLocalOrigin(), testPos, + MASK_NPCSOLID, pMoveGoal->pMoveTarget, + checkStepPct, + ( pMoveGoal->navType == NAV_GROUND ) ? AIMLF_2D : AIMLF_DEFAULT, + &pMoveGoal->directTrace ); + if ( bExpectingArrival ) + pMoveGoal->thinkTrace = pMoveGoal->directTrace; + + if (ai_debug_directnavprobe.GetBool() ) + { + if ( !bTraceClear ) + { + NDebugOverlay::Line( GetOuter()->EyePosition(), Vector( testPos.x, testPos.y, GetOuter()->EyePosition().z ), 255, 0, 0, false, 0.1 ); + DevMsg( GetOuter(), "Obstruction %f\n", checkDist - pMoveGoal->directTrace.flDistObstructed ); + } + else + { + NDebugOverlay::Line( GetOuter()->EyePosition(), Vector( testPos.x, testPos.y, GetOuter()->EyePosition().z ), 0, 255, 0, false, 0.1 ); + DevMsg( GetOuter(), "No obstruction\n" ); + } + } + } + else + { + if ( ai_debug_directnavprobe.GetBool() ) + DevMsg( GetOuter(), "No obstruction (Near probe only)\n" ); + } + } + + pMoveGoal->bHasTraced = true; + + float distClear = checkDist - pMoveGoal->directTrace.flDistObstructed; + if (distClear < 0.001) + distClear = 0; + + if ( bTraceClear ) + { + *pResult = AIMR_OK; + bRetVal = true; + m_fLastWasClear = true; + } + else if ( ( pMoveGoal->flags & ( AILMG_TARGET_IS_TRANSITION | AILMG_TARGET_IS_GOAL ) ) && + pMoveGoal->maxDist < distClear ) + { + *pResult = AIMR_OK; + bRetVal = true; + m_fLastWasClear = true; + } + else + { + *pDistClear = distClear; + m_fLastWasClear = false; + } + } + else + { + // Should never end up in this function with speed of zero. Probably an activity problem. + *pResult = AIMR_ILLEGAL; + bRetVal = true; + } + + m_LastMoveGoal = *pMoveGoal; + if ( bRetVal && m_FullDirectTimer.Expired() ) + m_FullDirectTimer.Set( TIME_DELAY_FULL_DIRECT_PROBE[AIStrongOpt()] ); + + return bRetVal; +} + +//------------------------------------- + +ConVar ai_no_steer( "ai_no_steer", "0" ); + +bool CAI_LocalNavigator::MoveCalcSteer( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult ) +{ + if ( (pMoveGoal->flags & AILMG_NO_STEER) ) + return false; + + if ( ai_no_steer.GetBool() ) + return false; + + if ( GetOuter()->IsFlaggedEfficient() ) + return false; + + AI_PROFILE_SCOPE(CAI_Motor_MoveCalcSteer); + Vector moveSolution; + if ( m_pPlaneSolver->Solve( *pMoveGoal, distClear, &moveSolution ) ) + { + if ( moveSolution != pMoveGoal->dir ) + { + float dot = moveSolution.AsVector2D().Dot( pMoveGoal->dir.AsVector2D() ); + + const float COS_HALF_30 = 0.966; + if ( dot > COS_HALF_30 ) + { + float probeDist = m_pPlaneSolver->CalcProbeDist( pMoveGoal->speed ); + if ( pMoveGoal->maxDist < probeDist * 0.33333 && distClear > probeDist * 0.6666) + { + // A waypoint is coming up, but there's probably time to steer + // away after hitting it + *pResult = AIMR_OK; + return true; + } + } + + pMoveGoal->facing = pMoveGoal->dir = moveSolution; + } + *pResult = AIMR_OK; + return true; + } + + return false; +} + +//------------------------------------- + +bool CAI_LocalNavigator::MoveCalcStop( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult ) +{ + if (distClear < pMoveGoal->maxDist) + { + if ( distClear < 0.1 ) + { + DebugNoteMovementFailure(); + *pResult = AIMR_ILLEGAL; + } + else + { + pMoveGoal->maxDist = distClear; + *pResult = AIMR_OK; + } + + return true; + } + *pResult = AIMR_OK; + return true; +} + +//------------------------------------- + +#ifdef DEBUG +#define SetSolveCookie() pMoveGoal->solveCookie = __LINE__; +#else +#define SetSolveCookie() ((void)0) +#endif + + +AIMoveResult_t CAI_LocalNavigator::MoveCalcRaw( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink ) +{ + AI_PROFILE_SCOPE(CAI_Motor_MoveCalc); + + AIMoveResult_t result = AIMR_OK; // Assume success + AIMoveTrace_t directTrace; + float distClear; + + // -------------------------------------------------- + + bool bDirectClear = MoveCalcDirect( pMoveGoal, bOnlyCurThink, &distClear, &result); + if ( OnCalcBaseMove( pMoveGoal, distClear, &result ) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + + bool bShouldSteer = ( !(pMoveGoal->flags & AILMG_NO_STEER) && ( !bDirectClear || HaveObstacles() ) ); + + if ( bDirectClear && !bShouldSteer ) + { + SetSolveCookie(); + return DbgResult( result ); + } + + // -------------------------------------------------- + + if ( bShouldSteer ) + { + if ( !bDirectClear ) + { + if ( OnObstructionPreSteer( pMoveGoal, distClear, &result ) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + } + + if ( MoveCalcSteer( pMoveGoal, distClear, &result ) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + } + + if ( OnFailedSteer( pMoveGoal, distClear, &result ) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + + // -------------------------------------------------- + + if ( OnFailedLocalNavigation( pMoveGoal, distClear, &result ) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + + if ( distClear < GetOuter()->GetMotor()->MinStoppingDist() ) + { + if ( OnInsufficientStopDist( pMoveGoal, distClear, &result ) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + + if ( MoveCalcStop( pMoveGoal, distClear, &result) ) + { + SetSolveCookie(); + return DbgResult( result ); + } + } + + // A hopeful result... may get in trouble at next waypoint and obstruction is still there + if ( distClear > pMoveGoal->curExpectedDist ) + { + SetSolveCookie(); + return DbgResult( AIMR_OK ); + } + + // -------------------------------------------------- + + DebugNoteMovementFailure(); + SetSolveCookie(); + return DbgResult( IsMoveBlocked( pMoveGoal->directTrace.fStatus ) ? pMoveGoal->directTrace.fStatus : AIMR_ILLEGAL ); +} + +//------------------------------------- + +AIMoveResult_t CAI_LocalNavigator::MoveCalc( AILocalMoveGoal_t *pMoveGoal, bool bPreviouslyValidated ) +{ + bool bOnlyCurThink = ( bPreviouslyValidated && !HaveObstacles() ); + + AIMoveResult_t result = MoveCalcRaw( pMoveGoal, bOnlyCurThink ); + + if ( pMoveGoal->curExpectedDist > pMoveGoal->maxDist ) + pMoveGoal->curExpectedDist = pMoveGoal->maxDist; + + // If success, try to dampen really fast turning movement + if ( result == AIMR_OK) + { + float interval = GetOuter()->GetMotor()->GetMoveInterval(); + float currentYaw = UTIL_AngleMod( GetLocalAngles().y ); + float goalYaw; + float deltaYaw; + float speed; + float clampedYaw; + + // Clamp yaw + goalYaw = UTIL_VecToYaw( pMoveGoal->facing ); + deltaYaw = fabs( UTIL_AngleDiff( goalYaw, currentYaw ) ); + if ( deltaYaw > 15 ) + { + speed = deltaYaw * 4.0; // i.e., any maneuver takes a quarter a second + clampedYaw = AI_ClampYaw( speed, currentYaw, goalYaw, interval ); + + if ( clampedYaw != goalYaw ) + { + pMoveGoal->facing = UTIL_YawToVector( clampedYaw ); + } + } + } + + return result; +} +//----------------------------------------------------------------------------- |