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Diffstat (limited to 'game/server/NextBot/NextBotHearingInterface.h')
| -rw-r--r-- | game/server/NextBot/NextBotHearingInterface.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/NextBot/NextBotHearingInterface.h b/game/server/NextBot/NextBotHearingInterface.h new file mode 100644 index 0000000..76a802d --- /dev/null +++ b/game/server/NextBot/NextBotHearingInterface.h @@ -0,0 +1,34 @@ +// NextBotHearingInterface.h +// Interface for auditory queries of a bot +// Author: Michael Booth, April 2005 +//========= Copyright Valve Corporation, All rights reserved. ============// + +#ifndef _NEXT_BOT_HEARING_INTERFACE_H_ +#define _NEXT_BOT_HEARING_INTERFACE_H_ + +#include "NextBotComponentInterface.h" + +//---------------------------------------------------------------------------------------------------------------- +/** + * The interface for hearing sounds + */ +class IHearing : public INextBotComponent +{ +public: + IHearing( INextBot *bot ) : INextBotComponent( bot ) { } + virtual ~IHearing() { } + + virtual void Reset( void ); // reset to initial state + virtual void Update( void ); // update internal state + + virtual float GetTimeSinceHeard( int team ) const; // return time since we heard any member of the given team + + virtual CBaseEntity *GetClosestRecognized( int team = TEAM_ANY ) const; // return the closest recognized entity + virtual int GetRecognizedCount( int team, float rangeLimit = -1.0f ) const; // return the number of actors on the given team visible to us closer than rangeLimit + + virtual float GetMaxHearingRange( void ) const; // return maximum distance we can hear + virtual float GetMinRecognizeTime( void ) const; // return HEARING reaction time +}; + + +#endif // _NEXT_BOT_HEARING_INTERFACE_H_ |