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-rw-r--r--game/server/NextBot/NextBotBodyInterface.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/game/server/NextBot/NextBotBodyInterface.cpp b/game/server/NextBot/NextBotBodyInterface.cpp
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+++ b/game/server/NextBot/NextBotBodyInterface.cpp
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+// NextBotBodyInterface.cpp
+// Control and information about the bot's body state (posture, animation state, etc)
+// Author: Michael Booth, April 2006
+//========= Copyright Valve Corporation, All rights reserved. ============//
+
+#include "cbase.h"
+
+#include "NextBot.h"
+#include "NextBotBodyInterface.h"
+
+
+void IBody::AimHeadTowards( const Vector &lookAtPos, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason )
+{
+ if ( replyWhenAimed )
+ {
+ replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED );
+ }
+}
+
+void IBody::AimHeadTowards( CBaseEntity *subject, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason )
+{
+ if ( replyWhenAimed )
+ {
+ replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED );
+ }
+}
+
+bool IBody::SetPosition( const Vector &pos )
+{
+ GetBot()->GetEntity()->SetAbsOrigin( pos );
+ return true;
+}
+
+const Vector &IBody::GetEyePosition( void ) const
+{
+ static Vector eye;
+
+ eye = GetBot()->GetEntity()->WorldSpaceCenter();
+
+ return eye;
+}
+
+const Vector &IBody::GetViewVector( void ) const
+{
+ static Vector view;
+
+ AngleVectors( GetBot()->GetEntity()->EyeAngles(), &view );
+
+ return view;
+}
+
+bool IBody::IsHeadAimingOnTarget( void ) const
+{
+ return false;
+}