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Diffstat (limited to 'game/server/NextBot/NextBotBodyInterface.cpp')
| -rw-r--r-- | game/server/NextBot/NextBotBodyInterface.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/game/server/NextBot/NextBotBodyInterface.cpp b/game/server/NextBot/NextBotBodyInterface.cpp new file mode 100644 index 0000000..143ed4c --- /dev/null +++ b/game/server/NextBot/NextBotBodyInterface.cpp @@ -0,0 +1,55 @@ +// NextBotBodyInterface.cpp +// Control and information about the bot's body state (posture, animation state, etc) +// Author: Michael Booth, April 2006 +//========= Copyright Valve Corporation, All rights reserved. ============// + +#include "cbase.h" + +#include "NextBot.h" +#include "NextBotBodyInterface.h" + + +void IBody::AimHeadTowards( const Vector &lookAtPos, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason ) +{ + if ( replyWhenAimed ) + { + replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED ); + } +} + +void IBody::AimHeadTowards( CBaseEntity *subject, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason ) +{ + if ( replyWhenAimed ) + { + replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED ); + } +} + +bool IBody::SetPosition( const Vector &pos ) +{ + GetBot()->GetEntity()->SetAbsOrigin( pos ); + return true; +} + +const Vector &IBody::GetEyePosition( void ) const +{ + static Vector eye; + + eye = GetBot()->GetEntity()->WorldSpaceCenter(); + + return eye; +} + +const Vector &IBody::GetViewVector( void ) const +{ + static Vector view; + + AngleVectors( GetBot()->GetEntity()->EyeAngles(), &view ); + + return view; +} + +bool IBody::IsHeadAimingOnTarget( void ) const +{ + return false; +} |