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-rw-r--r--game/server/EnvHudHint.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/game/server/EnvHudHint.cpp b/game/server/EnvHudHint.cpp
new file mode 100644
index 0000000..858fc7b
--- /dev/null
+++ b/game/server/EnvHudHint.cpp
@@ -0,0 +1,142 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "engine/IEngineSound.h"
+#include "baseentity.h"
+#include "entityoutput.h"
+#include "recipientfilter.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define SF_HUDHINT_ALLPLAYERS 0x0001
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CEnvHudHint : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CEnvHudHint, CPointEntity );
+
+ void Spawn( void );
+ void Precache( void );
+
+private:
+ inline bool AllPlayers( void ) { return (m_spawnflags & SF_HUDHINT_ALLPLAYERS) != 0; }
+
+ void InputShowHudHint( inputdata_t &inputdata );
+ void InputHideHudHint( inputdata_t &inputdata );
+ string_t m_iszMessage;
+ DECLARE_DATADESC();
+};
+
+LINK_ENTITY_TO_CLASS( env_hudhint, CEnvHudHint );
+
+BEGIN_DATADESC( CEnvHudHint )
+
+ DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ShowHudHint", InputShowHudHint ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "HideHudHint", InputHideHudHint ),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvHudHint::Spawn( void )
+{
+ Precache();
+
+ SetSolid( SOLID_NONE );
+ SetMoveType( MOVETYPE_NONE );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEnvHudHint::Precache( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for showing the message and/or playing the sound.
+//-----------------------------------------------------------------------------
+void CEnvHudHint::InputShowHudHint( inputdata_t &inputdata )
+{
+ if ( AllPlayers() )
+ {
+ CReliableBroadcastRecipientFilter user;
+ UserMessageBegin( user, "KeyHintText" );
+ WRITE_BYTE( 1 ); // one message
+ WRITE_STRING( STRING(m_iszMessage) );
+ MessageEnd();
+ }
+ else
+ {
+ CBaseEntity *pPlayer = NULL;
+ if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
+ {
+ pPlayer = inputdata.pActivator;
+ }
+ else
+ {
+ pPlayer = UTIL_GetLocalPlayer();
+ }
+
+ if ( !pPlayer || !pPlayer->IsNetClient() )
+ return;
+
+ CSingleUserRecipientFilter user( (CBasePlayer *)pPlayer );
+ user.MakeReliable();
+ UserMessageBegin( user, "KeyHintText" );
+ WRITE_BYTE( 1 ); // one message
+ WRITE_STRING( STRING(m_iszMessage) );
+ MessageEnd();
+ }
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+void CEnvHudHint::InputHideHudHint( inputdata_t &inputdata )
+{
+ if ( AllPlayers() )
+ {
+ CReliableBroadcastRecipientFilter user;
+ UserMessageBegin( user, "KeyHintText" );
+ WRITE_BYTE( 1 ); // one message
+ WRITE_STRING( STRING(NULL_STRING) );
+ MessageEnd();
+ }
+ else
+ {
+ CBaseEntity *pPlayer = NULL;
+
+ if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
+ {
+ pPlayer = inputdata.pActivator;
+ }
+ else
+ {
+ pPlayer = UTIL_GetLocalPlayer();
+ }
+
+ if ( !pPlayer || !pPlayer->IsNetClient() )
+ return;
+
+ CSingleUserRecipientFilter user( (CBasePlayer *)pPlayer );
+ user.MakeReliable();
+ UserMessageBegin( user, "KeyHintText" );
+ WRITE_BYTE( 1 ); // one message
+ WRITE_STRING( STRING(NULL_STRING) );
+ MessageEnd();
+ }
+}