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Diffstat (limited to 'game/client/vgui_imagehealthpanel.h')
| -rw-r--r-- | game/client/vgui_imagehealthpanel.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/client/vgui_imagehealthpanel.h b/game/client/vgui_imagehealthpanel.h new file mode 100644 index 0000000..5b914a7 --- /dev/null +++ b/game/client/vgui_imagehealthpanel.h @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUI_IMAGEHEALTHPANEL_H +#define VGUI_IMAGEHEALTHPANEL_H + +#include "vgui_EntityPanel.h" +#include "vgui_EntityImagePanel.h" +#include "vgui_HealthBar.h" +#include "vgui_bitmappanel.h" + +//----------------------------------------------------------------------------- +// forward declarations +//----------------------------------------------------------------------------- + +class C_BaseEntity; +class KeyValues; +class BitmapImage; + +//----------------------------------------------------------------------------- +// This is a base class for a panel which always is rendered on top of an entity +//----------------------------------------------------------------------------- + +class CEntityImageHealthPanel : public CEntityPanel +{ +public: + DECLARE_CLASS( CEntityImageHealthPanel, CEntityPanel ); + + // constructor + CEntityImageHealthPanel( vgui::Panel *parent, const char *panelName ); + ~CEntityImageHealthPanel(); + + // initialization + bool Init( KeyValues* pInitData, C_BaseEntity* pEntity ); + + // called when we're ticked... + virtual void OnTick(); + virtual bool ShouldDraw( void ); + virtual void ComputeAndSetSize( void ); + +private: + CHealthBarPanel *m_CommanderHealthBar; + CHealthBarPanel *m_NormalHealthBar; + CHealthBarPanel *m_ResourceLevelBar; + CEntityTeamImagePanel *m_pImagePanel; +}; + +#endif // VGUI_IMAGEHEALTHPANEL_H
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