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-rw-r--r--game/client/vgui_helpers.h31
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diff --git a/game/client/vgui_helpers.h b/game/client/vgui_helpers.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUI_HELPERS_H
+#define VGUI_HELPERS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Label.h>
+
+
+inline int PanelTop(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return y;}
+inline int PanelLeft(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return x;}
+inline int PanelRight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return x+w;}
+inline int PanelBottom(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return y+h;}
+inline int PanelWidth(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return w;}
+inline int PanelHeight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return h;}
+
+// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
+void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment);
+
+
+#endif // VGUI_HELPERS_H
+