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-rw-r--r--game/client/vgui_bitmapbutton.h65
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diff --git a/game/client/vgui_bitmapbutton.h b/game/client/vgui_bitmapbutton.h
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+++ b/game/client/vgui_bitmapbutton.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is a panel which is rendered image on top of an entity
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUI_BITMAPBUTTON_H
+#define VGUI_BITMAPBUTTON_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Button.h>
+#include "vgui_bitmapimage.h"
+
+//-----------------------------------------------------------------------------
+// forward declarations
+//-----------------------------------------------------------------------------
+class KeyValues;
+
+//-----------------------------------------------------------------------------
+// A button that renders images instead of standard vgui stuff...
+//-----------------------------------------------------------------------------
+class CBitmapButton : public vgui::Button
+{
+ typedef vgui::Button BaseClass;
+
+public:
+ enum ButtonImageType_t
+ {
+ BUTTON_ENABLED = 0,
+ BUTTON_ENABLED_MOUSE_OVER,
+ BUTTON_PRESSED,
+ BUTTON_DISABLED,
+
+ BUTTON_STATE_COUNT
+ };
+
+ // constructor
+ CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText );
+ ~CBitmapButton();
+
+ // initialization
+ bool Init( KeyValues* pInitData );
+
+ void SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color );
+ bool IsImageLoaded( ButtonImageType_t type ) const;
+
+ // initialization from build-mode dialog style .res files
+ virtual void ApplySettings(KeyValues *inResourceData);
+
+ virtual void Paint( void );
+ virtual void PaintBackground( void ) {}
+
+private:
+
+ BitmapImage m_pImage[BUTTON_STATE_COUNT];
+ bool m_bImageLoaded[BUTTON_STATE_COUNT];
+};
+
+
+#endif // VGUI_BITMAPBUTTON_H \ No newline at end of file