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Diffstat (limited to 'game/client/tf2/tf_prediction.cpp')
| -rw-r--r-- | game/client/tf2/tf_prediction.cpp | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/game/client/tf2/tf_prediction.cpp b/game/client/tf2/tf_prediction.cpp new file mode 100644 index 0000000..8ab5608 --- /dev/null +++ b/game/client/tf2/tf_prediction.cpp @@ -0,0 +1,245 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "prediction.h" +#include "tf_movedata.h" +#include "c_basetfplayer.h" +#include "c_tf_class_recon.h" +#include "c_tf_class_commando.h" + +static CTFMoveData g_TFMoveData; +CMoveData *g_pMoveData = &g_TFMoveData; + + +class CTFPrediction : public CPrediction +{ +DECLARE_CLASS( CTFPrediction, CPrediction ); + +public: + virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); + virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ); + +private: + + void SetupMoveRecon( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, + CTFMoveData *pTFMove ); + void SetupMoveCommando( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, + CTFMoveData *pTFMove ); + + void FinishMoveRecon( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ); + void FinishMoveCommando( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, + CMoveData *move ) +{ + // Call the default SetupMove code. + BaseClass::SetupMove( player, ucmd, pHelper, move ); + + // + // Convert to TF2 data. + // + C_BaseTFPlayer *pTFPlayer = static_cast<C_BaseTFPlayer*>( player ); + Assert( pTFPlayer ); + + CTFMoveData *pTFMove = static_cast<CTFMoveData*>( move ); + Assert( pTFMove ); + + // + // Handle player class specific setup. + // + pTFMove->m_nClassID = pTFPlayer->PlayerClass(); + switch( pTFPlayer->GetClass() ) + { + case TFCLASS_RECON: + { + SetupMoveRecon( ucmd, pTFPlayer, pHelper, pTFMove ); + break; + } + case TFCLASS_COMMANDO: + { + SetupMoveCommando( ucmd, pTFPlayer, pHelper, pTFMove ); + break; + } + default: + { +// pTFMove->m_nClassID = TFCLASS_UNDECIDED; + break; + } + } + + // + // Player movement data. + // + + // Copy the position delta. + pTFMove->m_vecPosDelta = pTFPlayer->m_vecPosDelta; + + // Copy the momentum data. + pTFMove->m_iMomentumHead = pTFPlayer->m_iMomentumHead; + for ( int iMomentum = 0; iMomentum < CTFMoveData::MOMENTUM_MAXSIZE; iMomentum++ ) + { + pTFMove->m_aMomentum[iMomentum] = pTFPlayer->m_aMomentum[iMomentum]; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPrediction::SetupMoveRecon( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, + CTFMoveData *pTFMove ) +{ + C_PlayerClassRecon *pRecon = static_cast<C_PlayerClassRecon*>( pTFPlayer->GetPlayerClass() ); + if ( pRecon ) + { + PlayerClassReconData_t *pReconData = pRecon->GetClassData(); + if ( pReconData ) + { + pTFMove->ReconData().m_nJumpCount = pReconData->m_nJumpCount; + pTFMove->ReconData().m_flSuppressionJumpTime = pReconData->m_flSuppressionJumpTime; + pTFMove->ReconData().m_flSuppressionImpactTime = pReconData->m_flSuppressionImpactTime; + pTFMove->ReconData().m_flActiveJumpTime = pReconData->m_flActiveJumpTime; + pTFMove->ReconData().m_flStickTime = pReconData->m_flStickTime; + pTFMove->ReconData().m_flImpactDist = pReconData->m_flImpactDist; + pTFMove->ReconData().m_vecImpactNormal = pReconData->m_vecImpactNormal; + pTFMove->ReconData().m_vecUnstickVelocity = pReconData->m_vecUnstickVelocity; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPrediction::SetupMoveCommando( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, + CTFMoveData *pTFMove ) +{ + C_PlayerClassCommando *pCommando = static_cast<C_PlayerClassCommando*>( pTFPlayer->GetPlayerClass() ); + if ( pCommando ) + { + PlayerClassCommandoData_t *pCommandoData = pCommando->GetClassData(); + if ( pCommandoData ) + { + pTFMove->CommandoData().m_bCanBullRush = pCommandoData->m_bCanBullRush; + pTFMove->CommandoData().m_bBullRush = pCommandoData->m_bBullRush; + pTFMove->CommandoData().m_vecBullRushDir = pCommandoData->m_vecBullRushDir; + pTFMove->CommandoData().m_vecBullRushViewDir = pCommandoData->m_vecBullRushViewDir; + pTFMove->CommandoData().m_vecBullRushViewGoalDir = pCommandoData->m_vecBullRushViewGoalDir; + pTFMove->CommandoData().m_flBullRushTime = pCommandoData->m_flBullRushTime; + pTFMove->CommandoData().m_flDoubleTapForwardTime = pCommandoData->m_flDoubleTapForwardTime; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPrediction::FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) +{ + // Call the default FinishMove code. + BaseClass::FinishMove( player, ucmd, move ); + + // + // Convert to TF2 data. + // + C_BaseTFPlayer *pTFPlayer = static_cast<C_BaseTFPlayer*>( player ); + Assert( pTFPlayer ); + + CTFMoveData *pTFMove = static_cast<CTFMoveData*>( move ); + Assert( pTFMove ); + + // + // Handle player class specific setup. + // + switch( pTFPlayer->PlayerClass() ) + { + case TFCLASS_RECON: + { + FinishMoveRecon( pTFMove, pTFPlayer ); + break; + } + case TFCLASS_COMMANDO: + { + FinishMoveCommando( pTFMove, pTFPlayer ); + break; + } + default: + { + break; + } + } + + // + // Player movement data. + // + + // Copy the position delta. + pTFPlayer->m_vecPosDelta = pTFMove->m_vecPosDelta; + + // Copy the momentum data back (the movement may have updated it!). + pTFPlayer->m_iMomentumHead = pTFMove->m_iMomentumHead; + for ( int iMomentum = 0; iMomentum < CTFMoveData::MOMENTUM_MAXSIZE; iMomentum++ ) + { + pTFPlayer->m_aMomentum[iMomentum] = pTFMove->m_aMomentum[iMomentum]; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPrediction::FinishMoveRecon( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ) +{ + C_PlayerClassRecon *pRecon = static_cast<C_PlayerClassRecon*>( pTFPlayer->GetPlayerClass() ); + if ( pRecon ) + { + PlayerClassReconData_t *pReconData = pRecon->GetClassData(); + if ( pReconData ) + { + pReconData->m_nJumpCount = pTFMove->ReconData().m_nJumpCount; + pReconData->m_flSuppressionJumpTime = pTFMove->ReconData().m_flSuppressionJumpTime; + pReconData->m_flSuppressionImpactTime = pTFMove->ReconData().m_flSuppressionImpactTime; + pReconData->m_flActiveJumpTime = pTFMove->ReconData().m_flActiveJumpTime; + pReconData->m_flStickTime = pTFMove->ReconData().m_flStickTime; + pReconData->m_flImpactDist = pTFMove->ReconData().m_flImpactDist; + pReconData->m_vecImpactNormal = pTFMove->ReconData().m_vecImpactNormal; + pReconData->m_vecUnstickVelocity = pTFMove->ReconData().m_vecUnstickVelocity; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPrediction::FinishMoveCommando( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ) +{ + C_PlayerClassCommando *pCommando = static_cast<C_PlayerClassCommando*>( pTFPlayer->GetPlayerClass() ); + if ( pCommando ) + { + PlayerClassCommandoData_t *pCommandoData = pCommando->GetClassData(); + if ( pCommandoData ) + { + pCommandoData->m_bCanBullRush = pTFMove->CommandoData().m_bCanBullRush; + pCommandoData->m_bBullRush = pTFMove->CommandoData().m_bBullRush; + pCommandoData->m_vecBullRushDir = pTFMove->CommandoData().m_vecBullRushDir; + pCommandoData->m_vecBullRushViewDir = pTFMove->CommandoData().m_vecBullRushViewDir; + pCommandoData->m_vecBullRushViewGoalDir = pTFMove->CommandoData().m_vecBullRushViewGoalDir; + pCommandoData->m_flBullRushTime = pTFMove->CommandoData().m_flBullRushTime; + pCommandoData->m_flDoubleTapForwardTime = pTFMove->CommandoData().m_flDoubleTapForwardTime; + } + } +} + +// Expose interface to engine +// Expose interface to engine +static CTFPrediction g_Prediction; + +EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CTFPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction ); + +CPrediction *prediction = &g_Prediction; + |