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-rw-r--r--game/client/tf2/playeroverlayselected.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/game/client/tf2/playeroverlayselected.cpp b/game/client/tf2/playeroverlayselected.cpp
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+++ b/game/client/tf2/playeroverlayselected.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "playeroverlay.h"
+#include "playeroverlayselected.h"
+#include <KeyValues.h>
+#include "commanderoverlay.h"
+#include "hud_commander_statuspanel.h"
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudPlayerOverlaySelected::CHudPlayerOverlaySelected( CHudPlayerOverlay *baseOverlay )
+ : BaseClass( NULL, "CHudPlayerOverlaySelected" )
+{
+ m_pBaseOverlay = baseOverlay;
+
+ int i;
+ for ( i = 0; i < 4; i++ )
+ {
+ m_pImages[ i ] = NULL;
+ }
+
+ SetPaintBackgroundEnabled( false );
+
+ // Send mouse inputs (but not cursorenter/exit for now) up to parent
+ SetReflectMouse( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudPlayerOverlaySelected::~CHudPlayerOverlaySelected( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Initialization
+//-----------------------------------------------------------------------------
+
+bool CHudPlayerOverlaySelected::Init( KeyValues* pInitData )
+{
+ if (!pInitData)
+ return false;
+
+ if (!ParseRGBA(pInitData, "fgcolor", m_fgColor ))
+ return false;
+
+ if (!ParseRGBA(pInitData, "bgcolor", m_bgColor ))
+ return false;
+
+ int x, y, w, h;
+ if (!ParseRect(pInitData, "position", x, y, w, h ))
+ return false;
+ SetPos( x, y );
+ SetSize( w, h );
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: NOTE: This is not hooked up yet.
+// Input : pImage -- the four corner images
+//-----------------------------------------------------------------------------
+void CHudPlayerOverlaySelected::SetImages( BitmapImage *pImage[4] )
+{
+ int i;
+ for ( i = 0 ; i < 4; i++ )
+ {
+ m_pImages[ i ] = pImage[ i ];
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: FIXME: Use materials for corners, not just procedural drawing?
+//-----------------------------------------------------------------------------
+void CHudPlayerOverlaySelected::Paint( void )
+{
+ int w, h;
+
+ m_pBaseOverlay->SetColorLevel( this, m_fgColor, m_bgColor );
+
+ GetSize( w, h );
+ int r, g, b, a;
+ Color clr = GetFgColor();
+ clr.GetColor( r, g, b, a );
+ vgui::surface()->DrawSetColor( r, g, b, a );
+
+ // Draw corners
+ int inSetSize = 6;
+ int thickness = 2;
+
+ vgui::surface()->DrawFilledRect( 0, 0, inSetSize, thickness );
+ vgui::surface()->DrawFilledRect( 0, 0, thickness, inSetSize );
+
+ vgui::surface()->DrawFilledRect( w-inSetSize, 0, w, thickness );
+ vgui::surface()->DrawFilledRect( w-thickness, 0, w, inSetSize );
+
+ vgui::surface()->DrawFilledRect( w-inSetSize, h-thickness, w, h );
+ vgui::surface()->DrawFilledRect( w-thickness, h-inSetSize, w, h );
+
+ vgui::surface()->DrawFilledRect( 0, h-thickness, inSetSize, h );
+ vgui::surface()->DrawFilledRect( 0, h-inSetSize, thickness, h );
+}
+
+void CHudPlayerOverlaySelected::OnCursorEntered()
+{
+ if ( m_pBaseOverlay->GetMouseOverText() )
+ {
+ StatusPrint( TYPE_HINT, "%s", m_pBaseOverlay->GetMouseOverText() );
+ }
+}
+
+void CHudPlayerOverlaySelected::OnCursorExited()
+{
+ if ( m_pBaseOverlay->GetMouseOverText() )
+ {
+ StatusClear();
+ }
+} \ No newline at end of file