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Diffstat (limited to 'game/client/tf2/hud_vehicle_role.h')
| -rw-r--r-- | game/client/tf2/hud_vehicle_role.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/tf2/hud_vehicle_role.h b/game/client/tf2/hud_vehicle_role.h new file mode 100644 index 0000000..ddee87f --- /dev/null +++ b/game/client/tf2/hud_vehicle_role.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HUD_VEHICLE_ROLE_H +#define HUD_VEHICLE_ROLE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "hudelement.h" +#include <vgui_controls/Controls.h> +#include <vgui_controls/Panel.h> + +class CVehicleRoleHudElement : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CVehicleRoleHudElement, vgui::Panel ); +public: + CVehicleRoleHudElement( const char *pElementName ); + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + + // Set which role to display on the hud. + void ShowVehicleRole( int iRole ); +private: + int m_iRole; + vgui::HFont m_hTextFont; +}; + + +#endif // HUD_VEHICLE_ROLE_H |