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Diffstat (limited to 'game/client/tf2/hud_targetreticle.h')
| -rw-r--r-- | game/client/tf2/hud_targetreticle.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/client/tf2/hud_targetreticle.h b/game/client/tf2/hud_targetreticle.h new file mode 100644 index 0000000..dfee449 --- /dev/null +++ b/game/client/tf2/hud_targetreticle.h @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Targeting reticle +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TARGETRETICLE_H +#define TARGETRETICLE_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Panel.h> +#include <vgui_controls/Label.h> +#include <vgui/Cursor.h> + +class IMaterial; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CTargetReticle : public vgui::Panel +{ + typedef vgui::Panel BaseClass; +public: + CTargetReticle( void ); + ~CTargetReticle(); + + void Update(); + + // vgui::Panel overrides. + virtual void Paint( void ); + + void Init( C_BaseEntity *pEntity, const char *sName ); + C_BaseEntity* GetTarget( void ); + + +protected: + + EHANDLE m_hTargetEntity; + vgui::Label *m_pTargetLabel; + + int m_iReticleId; + int m_iReticleLeftId; // When it's hanging off the edge of the screen. + int m_iReticleRightId; + + int m_iRenderTextureId; + + vgui::HCursor m_CursorNone; +}; + +#endif // TARGETRETICLE_H |