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-rw-r--r--game/client/tf2/hud_emp.cpp195
1 files changed, 195 insertions, 0 deletions
diff --git a/game/client/tf2/hud_emp.cpp b/game/client/tf2/hud_emp.cpp
new file mode 100644
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--- /dev/null
+++ b/game/client/tf2/hud_emp.cpp
@@ -0,0 +1,195 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+#include "c_basetfplayer.h"
+#include "tf_shareddefs.h"
+#include "iclientmode.h"
+#include "clientmode_tfnormal.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imesh.h"
+#include "materialsystem/imaterialvar.h"
+#include <vgui_controls/Controls.h>
+#include <vgui/ISurface.h>
+#include "clienteffectprecachesystem.h"
+
+// EMP level positions
+#define HUDEMP_LEFT ((ScreenWidth() / 2)- XRES(40))
+#define HUDEMP_WIDTH XRES(16)
+#define HUDEMP_TOP YRES(210)
+#define HUDEMP_HEIGHT YRES(16)
+
+// Changes per second
+#define HUDEMP_FRAMERATE 30.0f
+
+CLIENTEFFECT_REGISTER_BEGIN( PrecacheHudDamage )
+CLIENTEFFECT_MATERIAL( "Hud/emp/emp_damage" )
+CLIENTEFFECT_REGISTER_END()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool GetEMPDamage()
+{
+ C_BaseTFPlayer *pPlayer;
+ pPlayer = C_BaseTFPlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return false;
+
+ return pPlayer->HasPowerup(POWERUP_EMP) ? true : false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Icon showing EMP damage is occuring
+//-----------------------------------------------------------------------------
+class CHudEMP : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudEMP, vgui::Panel );
+
+public:
+ DECLARE_MULTIPLY_INHERITED();
+
+ CHudEMP( const char *pElementName );
+ ~CHudEMP();
+
+ // vgui::Panel overrides.
+ virtual void Paint( void );
+
+ // CHudElement overrides.
+ virtual bool ShouldDraw( void );
+ virtual void Init( void );
+
+protected:
+ IMaterial *m_pEMPIcon;
+ IMaterialVar *m_pFrameVar;
+
+ float m_flNextFrameChange;
+ int m_nNumFrames;
+};
+
+//DECLARE_HUDELEMENT( CHudEMP, CHudEMP );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudEMP::CHudEMP( const char *pElementName ) :
+ CHudElement( pElementName ), vgui::Panel( NULL, pElementName )
+{
+ m_pEMPIcon = NULL;
+ m_pFrameVar = NULL;
+ m_flNextFrameChange = 0.0f;
+ m_nNumFrames = 1;
+ //SetPaintBackgroundEnabled( false );
+ SetAutoDelete( false );
+ SetName( "emp" );
+
+ SetHiddenBits( HIDEHUD_HEALTH );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudEMP::~CHudEMP( void )
+{
+ if ( m_pEMPIcon )
+ {
+ m_pEMPIcon->DecrementReferenceCount();
+ m_pEMPIcon = NULL;
+ }
+ SetParent( (vgui::Panel *)NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Attach the jetpack bar to the main panel
+//-----------------------------------------------------------------------------
+void CHudEMP::Init( void )
+{
+ if ( !m_pEMPIcon )
+ {
+ m_pEMPIcon = materials->FindMaterial( "Hud/emp/emp_damage", TEXTURE_GROUP_VGUI );
+ assert( m_pEMPIcon );
+ m_pEMPIcon->IncrementReferenceCount();
+
+ m_pFrameVar = m_pEMPIcon->FindVar( "$frame", NULL, false );
+ m_nNumFrames = m_pEMPIcon->GetNumAnimationFrames();
+ }
+
+ SetPos( HUDEMP_LEFT, HUDEMP_TOP );
+ SetSize( HUDEMP_WIDTH, HUDEMP_HEIGHT );
+
+ vgui::Panel *pParent = GetClientModeNormal()->GetViewport();
+ SetParent(pParent);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudEMP::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && GetEMPDamage() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw the jetpack level
+//-----------------------------------------------------------------------------
+void CHudEMP::Paint()
+{
+ // Rush label
+ int iX, iY;
+ GetPos( iX, iY );
+ int iWidth = XRES(16);
+ int iHeight = YRES(16);
+
+ if ( m_pFrameVar )
+ {
+ float curtime = gpGlobals->curtime;
+
+ if ( curtime >= m_flNextFrameChange )
+ {
+ m_flNextFrameChange = curtime + ( 1.0f / HUDEMP_FRAMERATE );
+
+ int frame = m_pFrameVar->GetIntValue();
+ frame++;
+ if ( frame >= m_nNumFrames )
+ {
+ frame = 0;
+ }
+ m_pFrameVar->SetIntValue(frame);
+ }
+ }
+
+ IMesh* pMesh = materials->GetDynamicMesh( true, NULL, NULL, m_pEMPIcon );
+
+ CMeshBuilder meshBuilder;
+ meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
+
+ meshBuilder.Color3f( 1.0, 1.0, 1.0 );
+ meshBuilder.TexCoord2f( 0,0,0 );
+ meshBuilder.Position3f( iX,iY,0 );
+ meshBuilder.AdvanceVertex();
+
+ meshBuilder.Color3f( 1.0, 1.0, 1.0 );
+ meshBuilder.TexCoord2f( 0,1,0 );
+ meshBuilder.Position3f( iX+iWidth, iY, 0 );
+ meshBuilder.AdvanceVertex();
+
+ meshBuilder.Color3f( 1.0, 1.0, 1.0 );
+ meshBuilder.TexCoord2f( 0,1,1 );
+ meshBuilder.Position3f( iX+iWidth, iY+iHeight, 0 );
+ meshBuilder.AdvanceVertex();
+
+ meshBuilder.Color3f( 1.0, 1.0, 1.0 );
+ meshBuilder.TexCoord2f( 0,0,1 );
+ meshBuilder.Position3f( iX, iY+iHeight, 0 );
+ meshBuilder.AdvanceVertex();
+
+ meshBuilder.End();
+ pMesh->Draw();
+}
+