summaryrefslogtreecommitdiff
path: root/game/client/tf2/c_walker_ministrider.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/tf2/c_walker_ministrider.h')
-rw-r--r--game/client/tf2/c_walker_ministrider.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/game/client/tf2/c_walker_ministrider.h b/game/client/tf2/c_walker_ministrider.h
new file mode 100644
index 0000000..9ff51d8
--- /dev/null
+++ b/game/client/tf2/c_walker_ministrider.h
@@ -0,0 +1,63 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_WALKER_MINISTRIDER_H
+#define C_WALKER_MINISTRIDER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "c_walker_base.h"
+#include "c_rope.h"
+
+
+#define STRIDER_BEAM_LIFETIME 1.0
+#define STRIDER_BEAM_MATERIAL "sprites/physbeam"
+#define STRIDER_BEAM_WIDTH 25
+#define STRIDER_NUM_ROPES 6
+
+
+class CStriderBeamEffect
+{
+public:
+ Vector m_vHitPos;
+ float m_flStartTime;
+};
+
+
+class C_WalkerMiniStrider : public C_WalkerBase
+{
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_CLASS( C_WalkerMiniStrider, C_WalkerBase );
+
+ C_WalkerMiniStrider();
+ virtual ~C_WalkerMiniStrider();
+
+
+// IClientThinkable.
+public:
+ virtual void ClientThink();
+
+
+// C_BaseEntity.
+public:
+
+ virtual bool ShouldPredict() { return false; }
+ virtual void SetupMove( CBasePlayer *pPlayer, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
+
+
+// C_BaseAnimating.
+public:
+
+
+private:
+ C_WalkerMiniStrider( const C_WalkerMiniStrider &other ) {}
+};
+
+
+#endif // C_WALKER_MINISTRIDER_H