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-rw-r--r--game/client/tf2/c_tfcarrier.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/game/client/tf2/c_tfcarrier.cpp b/game/client/tf2/c_tfcarrier.cpp
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+++ b/game/client/tf2/c_tfcarrier.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client's CObjectSentrygun
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "c_base.h
+#include "bone_setup.h"
+#include "CommanderOverlay.h"
+#include "c_ai_basenpc.h"
+#include "c_tfcarrier.h"
+
+IMPLEMENT_CLIENTCLASS_DT(C_TFCarrier, DT_TFCarrier, CTFCarrier)
+ RecvPropInt(RECVINFO(m_iHealth)),
+ RecvPropInt(RECVINFO(m_iMaxHealth)),
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TFCarrier::C_TFCarrier()
+{
+ CONSTRUCT_MINIMAP_PANEL( "minimap_helicopter", MINIMAP_COLLECTORS );
+}
+
+void C_TFCarrier::SetDormant( bool inside )
+{
+ BaseClass::SetDormant( bDormant );
+ ENTITY_PANEL_ACTIVATE( "helicopter", !bDormant );
+}