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Diffstat (limited to 'game/client/tf2/c_tf2rootpanel.h')
| -rw-r--r-- | game/client/tf2/c_tf2rootpanel.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf2rootpanel.h b/game/client/tf2/c_tf2rootpanel.h new file mode 100644 index 0000000..264475e --- /dev/null +++ b/game/client/tf2/c_tf2rootpanel.h @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_TF2ROOTPANEL_H +#define C_TF2ROOTPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Panel.h> +#include <vgui_controls/EditablePanel.h> +#include "utlvector.h" + +class CPanelEffect; +class ITFHintItem; + +// Serial under of effect, for safe lookup +typedef unsigned int EFFECT_HANDLE; + +//----------------------------------------------------------------------------- +// Purpose: Sits between engine and client .dll panels +// Responsible for drawing screen overlays +//----------------------------------------------------------------------------- +class C_TF2RootPanel : public vgui::Panel +{ + typedef vgui::Panel BaseClass; +public: + C_TF2RootPanel( vgui::VPANEL parent ); + virtual ~C_TF2RootPanel( void ); + + // Draw Panel effects here + virtual void PostChildPaint(); + + // Clear list of Panel Effects + virtual void LevelInit( void ); + virtual void LevelShutdown( void ); + + // Panel Effect handlers + EFFECT_HANDLE AddEffect( CPanelEffect *effect ); + void RemoveEffect( EFFECT_HANDLE handle ); + CPanelEffect *FindEffect( EFFECT_HANDLE handle ); + void DestroyPanelEffects( ITFHintItem *owner ); + void ClearAllEffects( void ); + + // Run effects and let them decide whether to remove themselves + void OnTick( void ); + +private: + + // Render all panel effects + void RenderPanelEffects( void ); + + // List of current panel effects + CUtlVector< CPanelEffect *> m_Effects; +}; + +extern C_TF2RootPanel *g_pTF2RootPanel; + +#endif // C_TF2ROOTPANEL_H |