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-rw-r--r--game/client/tf2/c_obj_resourcepump.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_resourcepump.h b/game/client/tf2/c_obj_resourcepump.h
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+++ b/game/client/tf2/c_obj_resourcepump.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_OBJ_RESOURCEPUMP_H
+#define C_OBJ_RESOURCEPUMP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "CommanderOverlay.h"
+#include "c_baseobject.h"
+
+class C_ResourceZone;
+
+class C_ObjectResourcePump : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectResourcePump, C_BaseObject );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_ENTITY_PANEL();
+
+ C_ObjectResourcePump();
+
+ virtual void SetDormant( bool bDormant );
+ int GetLevel( void ) { return m_iPumpLevel; }
+
+ C_ResourceZone* GetResourceZone() { return m_hResourceZone.Get(); }
+
+private:
+ CHealthBarPanel *m_pResourceBar;
+ int m_iPumpLevel;
+ CHandle<C_ResourceZone> m_hResourceZone;
+
+private:
+ C_ObjectResourcePump( const C_ObjectResourcePump & ); // not defined, not accessible
+};
+
+
+
+#endif // C_OBJ_RESOURCEPUMP_H