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-rw-r--r--game/client/tf2/c_obj_dragonsteeth.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_dragonsteeth.cpp b/game/client/tf2/c_obj_dragonsteeth.cpp
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+++ b/game/client/tf2/c_obj_dragonsteeth.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "commanderoverlay.h"
+#include "c_baseobject.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_ObjectDragonsTeeth : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectDragonsTeeth, C_BaseObject );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_ObjectDragonsTeeth();
+
+ // Since we have material proxies to show building amount, don't offset origin
+ virtual bool OffsetObjectOrigin( Vector& origin )
+ {
+ return false;
+ }
+
+private:
+ C_ObjectDragonsTeeth( const C_ObjectDragonsTeeth & ); // not defined, not accessible
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_ObjectDragonsTeeth, DT_ObjectDragonsTeeth, CObjectDragonsTeeth)
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_ObjectDragonsTeeth::C_ObjectDragonsTeeth()
+{
+}