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-rw-r--r--game/client/tf2/c_obj_barbed_wire.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_barbed_wire.h b/game/client/tf2/c_obj_barbed_wire.h
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+++ b/game/client/tf2/c_obj_barbed_wire.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_OBJ_BARBED_WIRE_H
+#define C_OBJ_BARBED_WIRE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "c_baseobject.h"
+#include "c_rope.h"
+
+
+class C_ObjectBarbedWire : public C_BaseObject
+{
+public:
+ DECLARE_CLASS( C_ObjectBarbedWire, C_BaseObject );
+ DECLARE_CLIENTCLASS();
+
+ C_ObjectBarbedWire();
+ ~C_ObjectBarbedWire();
+
+ virtual void OnDataChanged( DataUpdateType_t type );
+
+ virtual void Spawn();
+ virtual void ClientThink();
+
+
+private:
+ C_ObjectBarbedWire( C_ObjectBarbedWire& ) {}
+
+ CHandle<C_ObjectBarbedWire> m_hConnectedTo;
+ CHandle<C_ObjectBarbedWire> m_hLastConnectedTo;
+ CHandle<C_RopeKeyframe> m_hRope;
+
+ // Used to determine when to recalculate the hang distance.
+ Vector m_vLastOrigin;
+ Vector m_vLastConnectedOrigin;
+};
+
+
+#endif // C_OBJ_BARBED_WIRE_H