diff options
Diffstat (limited to 'game/client/tf2/c_obj_barbed_wire.h')
| -rw-r--r-- | game/client/tf2/c_obj_barbed_wire.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_barbed_wire.h b/game/client/tf2/c_obj_barbed_wire.h new file mode 100644 index 0000000..b242640 --- /dev/null +++ b/game/client/tf2/c_obj_barbed_wire.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_OBJ_BARBED_WIRE_H +#define C_OBJ_BARBED_WIRE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "c_baseobject.h" +#include "c_rope.h" + + +class C_ObjectBarbedWire : public C_BaseObject +{ +public: + DECLARE_CLASS( C_ObjectBarbedWire, C_BaseObject ); + DECLARE_CLIENTCLASS(); + + C_ObjectBarbedWire(); + ~C_ObjectBarbedWire(); + + virtual void OnDataChanged( DataUpdateType_t type ); + + virtual void Spawn(); + virtual void ClientThink(); + + +private: + C_ObjectBarbedWire( C_ObjectBarbedWire& ) {} + + CHandle<C_ObjectBarbedWire> m_hConnectedTo; + CHandle<C_ObjectBarbedWire> m_hLastConnectedTo; + CHandle<C_RopeKeyframe> m_hRope; + + // Used to determine when to recalculate the hang distance. + Vector m_vLastOrigin; + Vector m_vLastConnectedOrigin; +}; + + +#endif // C_OBJ_BARBED_WIRE_H |