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path: root/game/client/tf2/c_maker_bughole.cpp
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-rw-r--r--game/client/tf2/c_maker_bughole.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/game/client/tf2/c_maker_bughole.cpp b/game/client/tf2/c_maker_bughole.cpp
new file mode 100644
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+++ b/game/client/tf2/c_maker_bughole.cpp
@@ -0,0 +1,109 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "c_ai_basenpc.h"
+#include "IEffects.h"
+#include "particles_simple.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Client side entity for the NPC Bug hole
+//-----------------------------------------------------------------------------
+class C_Maker_Bughole : public C_BaseEntity
+{
+ DECLARE_CLASS( C_Maker_Bughole, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_Maker_Bughole();
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void ClientThink( void );
+ void SpawnEffect( void );
+
+public:
+ C_Maker_Bughole( const C_Maker_Bughole & );
+
+ float m_flNextEffectTime;
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_Maker_Bughole, DT_Maker_Bughole, CMaker_Bughole)
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_Maker_Bughole::C_Maker_Bughole( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Maker_Bughole::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ SetNextClientThink( CLIENT_THINK_ALWAYS );
+ m_flNextEffectTime = gpGlobals->curtime;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Spawn effects if I'm sapping
+//-----------------------------------------------------------------------------
+void C_Maker_Bughole::ClientThink( void )
+{
+ if ( m_flNextEffectTime < gpGlobals->curtime )
+ {
+ SpawnEffect();
+ m_flNextEffectTime = gpGlobals->curtime + random->RandomFloat( 0.5, 1.0 );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Particle effects created when we spawn a chunk
+//-----------------------------------------------------------------------------
+void C_Maker_Bughole::SpawnEffect( void )
+{
+ Vector normal = Vector(0,0,-1);
+ Vector offset = GetAbsOrigin() + (normal * 16);
+ Vector dir;
+
+ // Create a couple of big, floating smoke clouds
+ CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "C_Maker_Bughole::SpawnEffect" );
+ pSmokeEmitter->SetSortOrigin( offset );
+ int iSmokeClouds = random->RandomInt(2,5);
+ for ( int i = 0; i < iSmokeClouds; i++ )
+ {
+ SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], offset );
+ if ( pParticle == NULL )
+ return;
+
+ pParticle->m_flLifetime = 0.0f;
+ pParticle->m_flDieTime = random->RandomFloat( 2.0f, 3.0f );
+
+ pParticle->m_uchStartSize = 8;
+ pParticle->m_uchEndSize = 48;
+
+ dir[0] = normal[0] + random->RandomFloat( -0.4f, 0.4f );
+ dir[1] = normal[1] + random->RandomFloat( -0.4f, 0.4f );
+ dir[2] = normal[2] + random->RandomFloat( 0, 0.6f );
+ pParticle->m_vecVelocity = dir * random->RandomFloat( 8.0f, 20.0f )*(i+1);
+ pParticle->m_uchStartAlpha = 255;
+ pParticle->m_uchEndAlpha = 0;
+ pParticle->m_flRoll = random->RandomFloat( 180, 360 );
+ pParticle->m_flRollDelta = random->RandomFloat( -1, 1 );
+
+ float flColor = random->RandomFloat( 0,64 );
+ pParticle->m_uchColor[0] = 100 + flColor;
+ pParticle->m_uchColor[1] = 50 + flColor;
+ pParticle->m_uchColor[2] = flColor;
+ }
+}