diff options
Diffstat (limited to 'game/client/tf2/c_info_act.h')
| -rw-r--r-- | game/client/tf2/c_info_act.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/game/client/tf2/c_info_act.h b/game/client/tf2/c_info_act.h new file mode 100644 index 0000000..ad97248 --- /dev/null +++ b/game/client/tf2/c_info_act.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_INFO_ACT_H +#define C_INFO_ACT_H +#ifdef _WIN32 +#pragma once +#endif + +#define ACT_NONE_SPECIFIED -1 + +//----------------------------------------------------------------------------- +// Purpose: Map entity that defines an act +//----------------------------------------------------------------------------- +class C_InfoAct : public C_BaseEntity +{ + DECLARE_CLASS( C_InfoAct, C_BaseEntity ); +public: + C_InfoAct(); + ~C_InfoAct(); + + DECLARE_CLIENTCLASS(); + + virtual void OnPreDataChanged( DataUpdateType_t updateType ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + + void StartAct( float flStartTime ); + + int GetActNumber( void ) { return m_iActNumber; } + bool IsAWaitingAct( void ); + + float RespawnTimeRemaining( int nTeam, int nTimer ) const; + +private: + int m_iActNumber; + int m_spawnflags; + float m_flActTimeLimit; + int m_nRespawn1Team1Time; + int m_nRespawn1Team2Time; + int m_nRespawn2Team1Time; + int m_nRespawn2Team2Time; + int m_nRespawnTeam1Delay; + int m_nRespawnTeam2Delay; + float m_flStartTime; + float m_flPreviousTimeLimit; +}; + +extern CHandle<C_InfoAct> g_hCurrentAct; +void StartAct( int iActNumber, float flStartTime ); +int GetCurrentActNumber( void ); +bool CurrentActIsAWaitingAct( void ); + +#endif // C_INFO_ACT_H |